Class TurnBasedBlueprintLibrary
Library of synchronous achievement calls
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.OnlineSubsystemUtils
Assembly: UE4DotNet.dll
Syntax
public class TurnBasedBlueprintLibrary : BlueprintFunctionLibrary
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static TurnBasedBlueprintLibrary DefaultObject { get; }
Property Value
Type | Description |
---|---|
TurnBasedBlueprintLibrary |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceGetIsMyTurn(UObject, PlayerController, String)
out
Declaration
public static bool GetIsMyTurn(UObject WorldContextObject, PlayerController PlayerController, string MatchID)
Parameters
Type | Name | Description |
---|---|---|
UObject | WorldContextObject | |
PlayerController | PlayerController | |
System.String | MatchID |
Returns
Type | Description |
---|---|
System.Boolean |
GetMyPlayerIndex(UObject, PlayerController, String)
out
Declaration
public static int GetMyPlayerIndex(UObject WorldContextObject, PlayerController PlayerController, string MatchID)
Parameters
Type | Name | Description |
---|---|---|
UObject | WorldContextObject | |
PlayerController | PlayerController | |
System.String | MatchID |
Returns
Type | Description |
---|---|
System.Int32 |
GetPlayerDisplayName(UObject, PlayerController, String, Int32)
out
Declaration
public static string GetPlayerDisplayName(UObject WorldContextObject, PlayerController PlayerController, string MatchID, int PlayerIndex)
Parameters
Type | Name | Description |
---|---|---|
UObject | WorldContextObject | |
PlayerController | PlayerController | |
System.String | MatchID | |
System.Int32 | PlayerIndex |
Returns
Type | Description |
---|---|
System.String |
New(UObject, Name)
Spawn an object of this class
Declaration
public static TurnBasedBlueprintLibrary New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
TurnBasedBlueprintLibrary |
RegisterTurnBasedMatchInterfaceObject(UObject, PlayerController, UObject)
Register Turn Based Match Interface Object
Declaration
public static void RegisterTurnBasedMatchInterfaceObject(UObject WorldContextObject, PlayerController PlayerController, UObject UObject)
Parameters
Type | Name | Description |
---|---|---|
UObject | WorldContextObject | |
PlayerController | PlayerController | |
UObject | UObject |
Operators
| Improve this Doc View SourceImplicit(IntPtr to TurnBasedBlueprintLibrary)
Convert from IntPtr to UObject
Declaration
public static implicit operator TurnBasedBlueprintLibrary(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
TurnBasedBlueprintLibrary |