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Class TurnBasedBlueprintLibrary

Library of synchronous achievement calls

Inheritance
System.Object
UObject
BlueprintFunctionLibrary
TurnBasedBlueprintLibrary
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.OnlineSubsystemUtils
Assembly: UE4DotNet.dll
Syntax
public class TurnBasedBlueprintLibrary : BlueprintFunctionLibrary

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static TurnBasedBlueprintLibrary DefaultObject { get; }
Property Value
Type Description
TurnBasedBlueprintLibrary
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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GetIsMyTurn(UObject, PlayerController, String)

out

Declaration
public static bool GetIsMyTurn(UObject WorldContextObject, PlayerController PlayerController, string MatchID)
Parameters
Type Name Description
UObject WorldContextObject
PlayerController PlayerController
System.String MatchID
Returns
Type Description
System.Boolean
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GetMyPlayerIndex(UObject, PlayerController, String)

out

Declaration
public static int GetMyPlayerIndex(UObject WorldContextObject, PlayerController PlayerController, string MatchID)
Parameters
Type Name Description
UObject WorldContextObject
PlayerController PlayerController
System.String MatchID
Returns
Type Description
System.Int32
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GetPlayerDisplayName(UObject, PlayerController, String, Int32)

out

Declaration
public static string GetPlayerDisplayName(UObject WorldContextObject, PlayerController PlayerController, string MatchID, int PlayerIndex)
Parameters
Type Name Description
UObject WorldContextObject
PlayerController PlayerController
System.String MatchID
System.Int32 PlayerIndex
Returns
Type Description
System.String
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New(UObject, Name)

Spawn an object of this class

Declaration
public static TurnBasedBlueprintLibrary New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
TurnBasedBlueprintLibrary
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RegisterTurnBasedMatchInterfaceObject(UObject, PlayerController, UObject)

Register Turn Based Match Interface Object

Declaration
public static void RegisterTurnBasedMatchInterfaceObject(UObject WorldContextObject, PlayerController PlayerController, UObject UObject)
Parameters
Type Name Description
UObject WorldContextObject
PlayerController PlayerController
UObject UObject

Operators

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Implicit(IntPtr to TurnBasedBlueprintLibrary)

Convert from IntPtr to UObject

Declaration
public static implicit operator TurnBasedBlueprintLibrary(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
TurnBasedBlueprintLibrary
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