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Class PartyBeaconState

A beacon host used for taking reservations for an existing game session

Inheritance
System.Object
UObject
PartyBeaconState
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.OnlineSubsystemUtils
Assembly: UE4DotNet.dll
Syntax
public class PartyBeaconState : UObject

Properties

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bRestrictCrossConsole

Declaration
public bool bRestrictCrossConsole { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static PartyBeaconState DefaultObject { get; }
Property Value
Type Description
PartyBeaconState
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ForceTeamNum

Team that everyone is forced to in single team games

Declaration
public int ForceTeamNum { get; set; }
Property Value
Type Description
System.Int32
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MaxReservations

Maximum allowed reservations

Declaration
public int MaxReservations { get; set; }
Property Value
Type Description
System.Int32
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NumConsumedReservations

Number of currently consumed reservations

Declaration
public int NumConsumedReservations { get; set; }
Property Value
Type Description
System.Int32
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NumPlayersPerTeam

Number of players on each team for balancing

Declaration
public int NumPlayersPerTeam { get; set; }
Property Value
Type Description
System.Int32
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NumTeams

Number of teams in the game

Declaration
public int NumTeams { get; set; }
Property Value
Type Description
System.Int32
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ReservedHostTeamNum

Team that the host has been assigned to

Declaration
public int ReservedHostTeamNum { get; set; }
Property Value
Type Description
System.Int32
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SessionName

Session tied to the beacon

Declaration
public Name SessionName { get; set; }
Property Value
Type Description
Name
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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TeamAssignmentMethod

Team assignment method

Declaration
public Name TeamAssignmentMethod { get; set; }
Property Value
Type Description
Name

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static PartyBeaconState New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
PartyBeaconState

Operators

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Implicit(IntPtr to PartyBeaconState)

Convert from IntPtr to UObject

Declaration
public static implicit operator PartyBeaconState(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
PartyBeaconState
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