Class QuitMatchCallbackProxy
Quit Match Callback Proxy
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.OnlineSubsystemUtils
Assembly: UE4DotNet.dll
Syntax
public class QuitMatchCallbackProxy : OnlineBlueprintCallProxyBase
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static QuitMatchCallbackProxy DefaultObject { get; }
Property Value
Type | Description |
---|---|
QuitMatchCallbackProxy |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static QuitMatchCallbackProxy New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
QuitMatchCallbackProxy |
QuitMatch(UObject, PlayerController, String, Byte, Int32)
Quits the turn based match
Declaration
public static QuitMatchCallbackProxy QuitMatch(UObject WorldContextObject, PlayerController PlayerController, string MatchID, byte Outcome, int TurnTimeoutInSeconds)
Parameters
Type | Name | Description |
---|---|---|
UObject | WorldContextObject | |
PlayerController | PlayerController | |
System.String | MatchID | |
System.Byte | Outcome | |
System.Int32 | TurnTimeoutInSeconds |
Returns
Type | Description |
---|---|
QuitMatchCallbackProxy |
Operators
| Improve this Doc View SourceImplicit(IntPtr to QuitMatchCallbackProxy)
Convert from IntPtr to UObject
Declaration
public static implicit operator QuitMatchCallbackProxy(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
QuitMatchCallbackProxy |