Struct PlayerReservation
A single player reservation
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.OnlineSubsystemUtils
Assembly: UE4DotNet.dll
Syntax
public struct PlayerReservation
Fields
| Improve this Doc View SourcebAllowCrossplay
Declaration
public bool bAllowCrossplay
Field Value
Type | Description |
---|---|
System.Boolean |
ElapsedTime
Declaration
public float ElapsedTime
Field Value
Type | Description |
---|---|
System.Single |