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Struct PlayerReservation

A single player reservation

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.OnlineSubsystemUtils
Assembly: UE4DotNet.dll
Syntax
public struct PlayerReservation

Fields

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bAllowCrossplay

Declaration
public bool bAllowCrossplay
Field Value
Type Description
System.Boolean
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ElapsedTime

Declaration
public float ElapsedTime
Field Value
Type Description
System.Single
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