Class OnlineBeacon
Base class for beacon communication (Unreal Networking, but outside normal gameplay traffic)
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.OnlineSubsystemUtils
Assembly: UE4DotNet.dll
Syntax
public class OnlineBeacon : Actor
Properties
| Improve this Doc View SourceBeaconConnectionInitialTimeout
Time beacon will wait to establish a connection with the beacon host
Declaration
public float BeaconConnectionInitialTimeout { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
BeaconConnectionTimeout
Time beacon will wait for packets after establishing a connection before giving up
Declaration
public float BeaconConnectionTimeout { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static OnlineBeacon DefaultObject { get; }
Property Value
Type | Description |
---|---|
OnlineBeacon |
NetDriver
Net driver routing network traffic
Declaration
public NetDriver NetDriver { get; set; }
Property Value
Type | Description |
---|---|
NetDriver |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static OnlineBeacon New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
OnlineBeacon |
Operators
| Improve this Doc View SourceImplicit(IntPtr to OnlineBeacon)
Convert from IntPtr to UObject
Declaration
public static implicit operator OnlineBeacon(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
OnlineBeacon |