Class NetDriver
Inheritance
System.Object
NetDriver
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class NetDriver : UObject
Properties
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ActorChannelPool
List of channels that were previously used and can be used again
Declaration
public ObjectArrayField<Channel> ActorChannelPool { get; }
Property Value
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bClampListenServerTickRate
Declaration
public bool bClampListenServerTickRate { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bNoTimeouts
Declaration
public bool bNoTimeouts { get; set; }
Property Value
Type |
Description |
System.Boolean |
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ClientConnections
Array of connections to clients (this net driver is a host) - unsorted, and ordering changes depending on actor replication
Declaration
public ObjectArrayField<NetConnection> ClientConnections { get; }
Property Value
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ConnectionTimeout
Amount of time to wait before considering an established connection timed out.
Declaration
public float ConnectionTimeout { get; set; }
Property Value
Type |
Description |
System.Single |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static NetDriver DefaultObject { get; }
Property Value
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InitialConnectTimeout
Amount of time to wait for a new net connection to be established before destroying the connection
Declaration
public float InitialConnectTimeout { get; set; }
Property Value
Type |
Description |
System.Single |
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KeepAliveTime
Declaration
public float KeepAliveTime { get; set; }
Property Value
Type |
Description |
System.Single |
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MaxClientRate
Declaration
public int MaxClientRate { get; set; }
Property Value
Type |
Description |
System.Int32 |
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MaxDownloadSize
Declaration
public int MaxDownloadSize { get; set; }
Property Value
Type |
Description |
System.Int32 |
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MaxInternetClientRate
Declaration
public int MaxInternetClientRate { get; set; }
Property Value
Type |
Description |
System.Int32 |
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NetConnectionClass
The loaded UClass of the net connection type to use
Declaration
public SubclassOf<UObject> NetConnectionClass { get; set; }
Property Value
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NetDriverName
Used to specify the net driver to filter actors with (NAME_None || NAME_GameNetDriver is the default net driver)
Declaration
public Name NetDriverName { get; set; }
Property Value
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NetServerMaxTickRate
Declaration
public int NetServerMaxTickRate { get; set; }
Property Value
Type |
Description |
System.Int32 |
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RelevantTimeout
Declaration
public float RelevantTimeout { get; set; }
Property Value
Type |
Description |
System.Single |
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RemoteRoleProperty
Declaration
public Property RemoteRoleProperty { get; set; }
Property Value
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ReplicationDriver
Declaration
public ReplicationDriver ReplicationDriver { get; set; }
Property Value
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ReplicationDriverClass
Declaration
public SubclassOf<UObject> ReplicationDriverClass { get; set; }
Property Value
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RoleProperty
Declaration
public Property RoleProperty { get; set; }
Property Value
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ServerConnection
Connection to the server (this net driver is a client)
Declaration
public NetConnection ServerConnection { get; set; }
Property Value
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ServerTravelPause
Amount of time a server will wait before traveling to next map, gives clients time to receive final RPCs on existing level @see NextSwitchCountdown
Declaration
public float ServerTravelPause { get; set; }
Property Value
Type |
Description |
System.Single |
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SpawnPrioritySeconds
Declaration
public float SpawnPrioritySeconds { get; set; }
Property Value
Type |
Description |
System.Single |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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Time
Accumulated time for the net driver, updated by Tick
Declaration
public float Time { get; set; }
Property Value
Type |
Description |
System.Single |
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TimeoutMultiplierForUnoptimizedBuilds
A multiplier that is applied to the above values when we are running with unoptimized builds (debug)
or data (uncooked).
Declaration
public float TimeoutMultiplierForUnoptimizedBuilds { get; set; }
Property Value
Type |
Description |
System.Single |
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World
World this net driver is associated with
Declaration
public World World { get; set; }
Property Value
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WorldPackage
Declaration
public Package WorldPackage { get; set; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static NetDriver New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to NetDriver)
Convert from IntPtr to UObject
Declaration
public static implicit operator NetDriver(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns