Class DemoNetDriver
Simulated network driver for recording and playing back game sessions.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class DemoNetDriver : NetDriver
Properties
| Improve this Doc View SourcebIsLocalReplay
Declaration
public bool bIsLocalReplay { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
CheckpointSaveMaxMSPerFrame
Maximum time allowed each frame to spend on saving a checkpoint.
Declaration
public float CheckpointSaveMaxMSPerFrame { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Remarks
If 0, it will save the checkpoint in a single frame, regardless of how long it takes. See also demo.CheckpointSaveMaxMSPerFrameOverride.
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static DemoNetDriver DefaultObject { get; }
Property Value
Type | Description |
---|---|
DemoNetDriver |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static DemoNetDriver New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
DemoNetDriver |
Operators
| Improve this Doc View SourceImplicit(IntPtr to DemoNetDriver)
Convert from IntPtr to UObject
Declaration
public static implicit operator DemoNetDriver(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
DemoNetDriver |