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Class DemoNetDriver

Simulated network driver for recording and playing back game sessions.

Inheritance
System.Object
UObject
NetDriver
DemoNetDriver
Inherited Members
NetDriver.MaxDownloadSize
NetDriver.bClampListenServerTickRate
NetDriver.NetServerMaxTickRate
NetDriver.MaxInternetClientRate
NetDriver.MaxClientRate
NetDriver.ServerTravelPause
NetDriver.SpawnPrioritySeconds
NetDriver.RelevantTimeout
NetDriver.KeepAliveTime
NetDriver.InitialConnectTimeout
NetDriver.ConnectionTimeout
NetDriver.TimeoutMultiplierForUnoptimizedBuilds
NetDriver.bNoTimeouts
NetDriver.ServerConnection
NetDriver.ClientConnections
NetDriver.World
NetDriver.WorldPackage
NetDriver.NetConnectionClass
NetDriver.ReplicationDriverClass
NetDriver.RoleProperty
NetDriver.RemoteRoleProperty
NetDriver.NetDriverName
NetDriver.ActorChannelPool
NetDriver.Time
NetDriver.ReplicationDriver
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class DemoNetDriver : NetDriver

Properties

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bIsLocalReplay

Declaration
public bool bIsLocalReplay { get; set; }
Property Value
Type Description
System.Boolean
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CheckpointSaveMaxMSPerFrame

Maximum time allowed each frame to spend on saving a checkpoint.

Declaration
public float CheckpointSaveMaxMSPerFrame { get; set; }
Property Value
Type Description
System.Single
Remarks

If 0, it will save the checkpoint in a single frame, regardless of how long it takes. See also demo.CheckpointSaveMaxMSPerFrameOverride.

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static DemoNetDriver DefaultObject { get; }
Property Value
Type Description
DemoNetDriver
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static DemoNetDriver New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
DemoNetDriver

Operators

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Implicit(IntPtr to DemoNetDriver)

Convert from IntPtr to UObject

Declaration
public static implicit operator DemoNetDriver(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
DemoNetDriver
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