Class NetConnection
Inheritance
System.Object
NetConnection
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class NetConnection : Player
Properties
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ChannelsToTick
The channels that need ticking.
Declaration
public ObjectArrayField<Channel> ChannelsToTick { get; }
Property Value
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Children
child connections for secondary viewports
Declaration
public ObjectArrayField<ChildConnection> Children { get; }
Property Value
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static NetConnection DefaultObject { get; }
Property Value
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Driver
Declaration
public NetDriver Driver { get; set; }
Property Value
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InternalAck
Declaration
public bool InternalAck { get; set; }
Property Value
Type |
Description |
System.Boolean |
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LastReceiveTime
Declaration
public double LastReceiveTime { get; set; }
Property Value
Type |
Description |
System.Double |
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MaxPacket
Declaration
public int MaxPacket { get; set; }
Property Value
Type |
Description |
System.Int32 |
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OpenChannels
Declaration
public ObjectArrayField<Channel> OpenChannels { get; }
Property Value
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OwningActor
Reference to controlling actor (usually PlayerController)
Declaration
public Actor OwningActor { get; set; }
Property Value
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PackageMap
Package map between local and remote. (negotiates net serialization)
Declaration
public PackageMap PackageMap { get; set; }
Property Value
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PackageMapClass
The class name for the PackageMap to be loaded
Declaration
public SubclassOf<PackageMap> PackageMapClass { get; set; }
Property Value
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PlayerId
Net id of remote player on this connection. Only valid on client connections (server side).
Declaration
public UniqueNetIdRepl PlayerId { get; set; }
Property Value
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SentTemporaries
This actor is bNetTemporary, which means it should never be replicated after it's initial packet is complete
Declaration
public ObjectArrayField<Actor> SentTemporaries { get; }
Property Value
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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ViewTarget
The actor that is currently being viewed/controlled by the owning controller
Declaration
public Actor ViewTarget { get; set; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static NetConnection New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to NetConnection)
Convert from IntPtr to UObject
Declaration
public static implicit operator NetConnection(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns