Struct UniqueNetIdRepl
Wrapper for opaque type FUniqueNetId Makes sure that the opaque aspects of FUniqueNetId are properly handled/serialized
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct UniqueNetIdRepl
Remarks
over network RPC and actor replication