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Struct UniqueNetIdRepl

Wrapper for opaque type FUniqueNetId Makes sure that the opaque aspects of FUniqueNetId are properly handled/serialized

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct UniqueNetIdRepl
Remarks

over network RPC and actor replication

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