Namespace UE4.LevelSequence
Classes
DefaultLevelSequenceInstanceData
Default instance data class that level sequences understand. Implements IMovieSceneTransformOrigin.
LegacyLevelSequenceDirectorBlueprint
Legacy Level Sequence Director Blueprint
LevelSequence
Movie scene animation for Actors.
LevelSequenceActor
Actor responsible for controlling a specific level sequence in the world.
LevelSequenceBurnIn
Base class for level sequence burn ins
LevelSequenceBurnInInitSettings
Level Sequence Burn in Init Settings
LevelSequenceBurnInOptions
Level Sequence Burn in Options
LevelSequenceDirector
Level Sequence Director
LevelSequencePlayer
ULevelSequencePlayer is used to actually "play" an level sequence asset at runtime.
Structs
BoundActorProxy
Bound Actor Proxy
LevelSequenceBindingReference
An external reference to an level sequence object, resolvable through an arbitrary context.
LevelSequenceBindingReferenceArray
An array of binding references
LevelSequenceBindingReferences
Structure that stores a one to many mapping from object binding ID, to object references that pertain to that ID.
LevelSequenceLegacyObjectReference
Legacy method by which objects were referenced within a level sequence. No longer used. See FLevelSequenceBindingReference for up-to-date implementation.
LevelSequenceObject
Structure for animated Actor objects.
LevelSequenceObjectReferenceMap
Level Sequence Object Reference Map
LevelSequencePlayerSnapshot
Frame snapshot information for a level sequence
LevelSequenceSnapshotSettings
Level Sequence Snapshot Settings