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Namespace UE4.LevelSequence

Classes

DefaultLevelSequenceInstanceData

Default instance data class that level sequences understand. Implements IMovieSceneTransformOrigin.

LegacyLevelSequenceDirectorBlueprint

Legacy Level Sequence Director Blueprint

LevelSequence

Movie scene animation for Actors.

LevelSequenceActor

Actor responsible for controlling a specific level sequence in the world.

LevelSequenceBurnIn

Base class for level sequence burn ins

LevelSequenceBurnInInitSettings

Level Sequence Burn in Init Settings

LevelSequenceBurnInOptions

Level Sequence Burn in Options

LevelSequenceDirector

Level Sequence Director

LevelSequencePlayer

ULevelSequencePlayer is used to actually "play" an level sequence asset at runtime.

Structs

BoundActorProxy

Bound Actor Proxy

LevelSequenceBindingReference

An external reference to an level sequence object, resolvable through an arbitrary context.

LevelSequenceBindingReferenceArray

An array of binding references

LevelSequenceBindingReferences

Structure that stores a one to many mapping from object binding ID, to object references that pertain to that ID.

LevelSequenceLegacyObjectReference

Legacy method by which objects were referenced within a level sequence. No longer used. See FLevelSequenceBindingReference for up-to-date implementation.

LevelSequenceObject

Structure for animated Actor objects.

LevelSequenceObjectReferenceMap

Level Sequence Object Reference Map

LevelSequencePlayerSnapshot

Frame snapshot information for a level sequence

LevelSequenceSnapshotSettings

Level Sequence Snapshot Settings

Delegates

LevelSequenceBurnIn.GetSettingsClass_delegate

LevelSequenceBurnIn.SetSettings_delegate

LevelSequenceDirector.OnCreated_delegate

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