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Struct LevelSequenceBindingReference

An external reference to an level sequence object, resolvable through an arbitrary context.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.LevelSequence
Assembly: UE4DotNet.dll
Syntax
public struct LevelSequenceBindingReference
Remarks

Bindings consist of an optional package name, and the path to the object within that package. Where package name is empty, the reference is a relative path from a specific outer (the context). Currently, the package name should only ever be empty for component references, which must remain relative bindings to work correctly with spawnables and reinstanced actors.

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