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Class LevelSequenceBurnIn

Base class for level sequence burn ins

Inheritance
System.Object
UObject
Visual
Widget
UserWidget
LevelSequenceBurnIn
Inherited Members
UserWidget.Construct
UserWidget.Destruct
UserWidget.IsInteractable
UserWidget.OnAddedToFocusPath
UserWidget.OnAnalogValueChanged
UserWidget.OnDragCancelled
UserWidget.OnDragDetected
UserWidget.OnDragEnter
UserWidget.OnDragLeave
UserWidget.OnDragOver
UserWidget.OnDrop
UserWidget.OnFocusLost
UserWidget.OnFocusReceived
UserWidget.OnInitialized
UserWidget.OnKeyChar
UserWidget.OnKeyDown
UserWidget.OnKeyUp
UserWidget.OnMotionDetected
UserWidget.OnMouseButtonDoubleClick
UserWidget.OnMouseButtonDown
UserWidget.OnMouseButtonUp
UserWidget.OnMouseCaptureLost
UserWidget.OnMouseEnter
UserWidget.OnMouseLeave
UserWidget.OnMouseMove
UserWidget.OnMouseWheel
UserWidget.OnPaint
UserWidget.OnPreviewKeyDown
UserWidget.OnPreviewMouseButtonDown
UserWidget.OnRemovedFromFocusPath
UserWidget.OnTouchEnded
UserWidget.OnTouchForceChanged
UserWidget.OnTouchGesture
UserWidget.OnTouchMoved
UserWidget.OnTouchStarted
UserWidget.PreConstruct
UserWidget.Tick
UserWidget.OnAnimationFinished
UserWidget.OnAnimationStarted
UserWidget.AddToPlayerScreen(Int32)
UserWidget.AddToViewport(Int32)
UserWidget.CancelLatentActions()
UserWidget.GetAlignmentInViewport()
UserWidget.GetAnchorsInViewport()
UserWidget.GetAnimationCurrentTime(WidgetAnimation)
UserWidget.GetIsVisible()
UserWidget.GetOwningPlayerPawn()
UserWidget.IsAnimationPlaying(WidgetAnimation)
UserWidget.IsAnimationPlayingForward(WidgetAnimation)
UserWidget.IsAnyAnimationPlaying()
UserWidget.IsInViewport()
UserWidget.IsListeningForInputAction(Name)
UserWidget.IsPlayingAnimation()
UserWidget.ListenForInputAction(Name, Byte, Boolean, Byte)
UserWidget.PauseAnimation(WidgetAnimation)
UserWidget.PlayAnimation(WidgetAnimation, Single, Int32, Byte, Single)
UserWidget.PlayAnimationTo(WidgetAnimation, Single, Single, Int32, Byte, Single)
UserWidget.PlaySound(SoundBase)
UserWidget.RegisterInputComponent()
UserWidget.RemoveFromViewport()
UserWidget.ReverseAnimation(WidgetAnimation)
UserWidget.SetAlignmentInViewport(Vector2D)
UserWidget.SetAnchorsInViewport(Anchors)
UserWidget.SetColorAndOpacity(LinearColor)
UserWidget.SetDesiredSizeInViewport(Vector2D)
UserWidget.SetForegroundColor(SlateColor)
UserWidget.SetInputActionBlocking(Boolean)
UserWidget.SetInputActionPriority(Int32)
UserWidget.SetNumLoopsToPlay(WidgetAnimation, Int32)
UserWidget.SetOwningPlayer(PlayerController)
UserWidget.SetPadding(Margin)
UserWidget.SetPlaybackSpeed(WidgetAnimation, Single)
UserWidget.SetPositionInViewport(Vector2D, Boolean)
UserWidget.StopAllAnimations()
UserWidget.StopAnimation(WidgetAnimation)
UserWidget.StopAnimationsAndLatentActions()
UserWidget.StopListeningForAllInputActions()
UserWidget.StopListeningForInputAction(Name, Byte)
UserWidget.UnregisterInputComponent()
UserWidget.ColorAndOpacity
UserWidget.ForegroundColor
UserWidget.Padding
UserWidget.ActiveSequencePlayers
UserWidget.StoppedSequencePlayers
UserWidget.WidgetTree
UserWidget.DesignTimeSize
UserWidget.PreviewBackground
UserWidget.Priority
UserWidget.bIsFocusable
UserWidget.bStopAction
UserWidget.bHasScriptImplementedTick
UserWidget.bHasScriptImplementedPaint
UserWidget.bCookedWidgetTree
UserWidget.InputComponent
Widget.ForceLayoutPrepass()
Widget.ForceVolatile(Boolean)
Widget.GetCachedGeometry(Geometry)
Widget.GetClipping()
Widget.GetDesiredSize()
Widget.GetIsEnabled()
Widget.GetOwningLocalPlayer()
Widget.GetOwningPlayer()
Widget.GetParent()
Widget.GetRenderOpacity()
Widget.GetVisibility()
Widget.HasAnyUserFocus()
Widget.HasFocusedDescendants()
Widget.HasKeyboardFocus()
Widget.HasMouseCapture()
Widget.HasMouseCaptureByUser(Int32, Int32)
Widget.HasUserFocus(PlayerController)
Widget.HasUserFocusedDescendants(PlayerController)
Widget.InvalidateLayoutAndVolatility()
Widget.IsHovered()
Widget.IsVisible()
Widget.RemoveFromParent()
Widget.ResetCursor()
Widget.SetAllNavigationRules(EUINavigationRule, Name)
Widget.SetClipping(EWidgetClipping)
Widget.SetCursor(Byte)
Widget.SetIsEnabled(Boolean)
Widget.SetKeyboardFocus()
Widget.SetNavigationRule(EUINavigation, EUINavigationRule, Name)
Widget.SetRenderAngle(Single)
Widget.SetRenderOpacity(Single)
Widget.SetRenderScale(Vector2D)
Widget.SetRenderShear(Vector2D)
Widget.SetRenderTransform(WidgetTransform)
Widget.SetRenderTransformPivot(Vector2D)
Widget.SetRenderTranslation(Vector2D)
Widget.SetToolTip(Widget)
Widget.SetToolTipText(Byte)
Widget.SetUserFocus(PlayerController)
Widget.SetVisibility(ESlateVisibility)
Widget.Slot
Widget.ToolTipWidget
Widget.RenderTransform
Widget.RenderTransformPivot
Widget.bIsVariable
Widget.bCreatedByConstructionScript
Widget.bIsEnabled
Widget.bOverride_Cursor
Widget.bIsVolatile
Widget.bHiddenInDesigner
Widget.bExpandedInDesigner
Widget.bLockedInDesigner
Widget.Cursor
Widget.RenderOpacity
Widget.Navigation
Widget.NativeBindings
Widget.DesignerFlags
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.LevelSequence
Assembly: UE4DotNet.dll
Syntax
public class LevelSequenceBurnIn : UserWidget

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static LevelSequenceBurnIn DefaultObject { get; }
Property Value
Type Description
LevelSequenceBurnIn
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FrameInformation

Snapshot of frame information.

Declaration
public LevelSequencePlayerSnapshot FrameInformation { get; }
Property Value
Type Description
LevelSequencePlayerSnapshot
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LevelSequenceActor

The actor to get our burn in frames from

Declaration
public LevelSequenceActor LevelSequenceActor { get; }
Property Value
Type Description
LevelSequenceActor
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static LevelSequenceBurnIn New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
LevelSequenceBurnIn

Events

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GetSettingsClass

Get the settings class to use for this burn in

Declaration
public event LevelSequenceBurnIn.GetSettingsClass_delegate GetSettingsClass
Event Type
Type Description
LevelSequenceBurnIn.GetSettingsClass_delegate
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SetSettings

Called when this burn in is receiving its settings

Declaration
public event LevelSequenceBurnIn.SetSettings_delegate SetSettings
Event Type
Type Description
LevelSequenceBurnIn.SetSettings_delegate

Operators

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Implicit(IntPtr to LevelSequenceBurnIn)

Convert from IntPtr to UObject

Declaration
public static implicit operator LevelSequenceBurnIn(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
LevelSequenceBurnIn
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