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Class LevelSequence

Movie scene animation for Actors.

Inheritance
System.Object
UObject
MovieSceneSignedObject
MovieSceneSequence
LevelSequence
Inherited Members
MovieSceneSequence.PrecompiledEvaluationTemplate
MovieSceneSequence.bParentContextsAreSignificant
MovieSceneSignedObject.Signature
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.LevelSequence
Assembly: UE4DotNet.dll
Syntax
public class LevelSequence : MovieSceneSequence

Properties

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BindingReferences

References to bound objects.

Declaration
public LevelSequenceBindingReferences BindingReferences { get; set; }
Property Value
Type Description
LevelSequenceBindingReferences
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static LevelSequence DefaultObject { get; }
Property Value
Type Description
LevelSequence
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DirectorBlueprint

A pointer to the director blueprint that generates this sequence's DirectorClass.

Declaration
public UObject DirectorBlueprint { get; set; }
Property Value
Type Description
UObject
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DirectorClass

The class that is used to spawn this level sequence's director instance.

Declaration
public SubclassOf<UObject> DirectorClass { get; set; }
Property Value
Type Description
SubclassOf<UObject>
Remarks

Director instances are allocated on-demand one per sequence during evaluation and are used by event tracks for triggering events.

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ObjectReferences

Legacy object references - should be read-only. Not deprecated because they need to still be saved

Declaration
public LevelSequenceObjectReferenceMap ObjectReferences { get; set; }
Property Value
Type Description
LevelSequenceObjectReferenceMap
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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UMovieScene

Pointer to the movie scene that controls this animation.

Declaration
public UMovieScene UMovieScene { get; set; }
Property Value
Type Description
UMovieScene

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static LevelSequence New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
LevelSequence

Operators

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Implicit(IntPtr to LevelSequence)

Convert from IntPtr to UObject

Declaration
public static implicit operator LevelSequence(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
LevelSequence
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