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Class UMovieScene

Implements a movie scene asset.

Inheritance
System.Object
UObject
MovieSceneSignedObject
UMovieScene
Inherited Members
MovieSceneSignedObject.Signature
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MovieScene
Assembly: UE4DotNet.dll
Syntax
public class UMovieScene : MovieSceneSignedObject

Properties

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bPlaybackRangeLocked

Declaration
public bool bPlaybackRangeLocked { get; set; }
Property Value
Type Description
System.Boolean
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bReadOnly

Declaration
public bool bReadOnly { get; set; }
Property Value
Type Description
System.Boolean
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CameraCutTrack

The camera cut track is a specialized track for switching between cameras on a cinematic

Declaration
public MovieSceneTrack CameraCutTrack { get; set; }
Property Value
Type Description
MovieSceneTrack
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static UMovieScene DefaultObject { get; }
Property Value
Type Description
UMovieScene
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DisplayRate

The rate at which we should interact with this moviescene data on UI, and to movie scene players. Also defines the frame locked frame rate.

Declaration
public FrameRate DisplayRate { get; set; }
Property Value
Type Description
FrameRate
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EditorData

Editor only data that needs to be saved between sessions for editing but has no runtime purpose

Declaration
public MovieSceneEditorData EditorData { get; set; }
Property Value
Type Description
MovieSceneEditorData
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MasterTracks

Master tracks which are not bound to spawned or possessed objects

Declaration
public ObjectArrayField<MovieSceneTrack> MasterTracks { get; }
Property Value
Type Description
ObjectArrayField<MovieSceneTrack>
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PlaybackRange

User-defined playback range for this movie scene. Must be a finite range. Relative to this movie-scene's 0-time origin.

Declaration
public MovieSceneFrameRange PlaybackRange { get; set; }
Property Value
Type Description
MovieSceneFrameRange
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RootFolders

The root folders for this movie scene.

Declaration
public ObjectArrayField<MovieSceneFolder> RootFolders { get; }
Property Value
Type Description
ObjectArrayField<MovieSceneFolder>
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SelectionRange

User-defined selection range.

Declaration
public MovieSceneFrameRange SelectionRange { get; set; }
Property Value
Type Description
MovieSceneFrameRange
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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TickResolution

The resolution at which all frame numbers within this movie-scene data are stored

Declaration
public FrameRate TickResolution { get; set; }
Property Value
Type Description
FrameRate
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TimecodeSource

The timecode at which this movie scene section is based (ie. when it was recorded)

Declaration
public MovieSceneTimecodeSource TimecodeSource { get; set; }
Property Value
Type Description
MovieSceneTimecodeSource

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static UMovieScene New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
UMovieScene

Operators

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Implicit(IntPtr to UMovieScene)

Convert from IntPtr to UObject

Declaration
public static implicit operator UMovieScene(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
UMovieScene
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