Class UMovieScene
Implements a movie scene asset.
Inheritance
System.Object
UMovieScene
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class UMovieScene : MovieSceneSignedObject
Properties
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bPlaybackRangeLocked
Declaration
public bool bPlaybackRangeLocked { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bReadOnly
Declaration
public bool bReadOnly { get; set; }
Property Value
Type |
Description |
System.Boolean |
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CameraCutTrack
The camera cut track is a specialized track for switching between cameras on a cinematic
Declaration
public MovieSceneTrack CameraCutTrack { get; set; }
Property Value
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static UMovieScene DefaultObject { get; }
Property Value
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DisplayRate
The rate at which we should interact with this moviescene data on UI, and to movie scene players. Also defines the frame locked frame rate.
Declaration
public FrameRate DisplayRate { get; set; }
Property Value
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EditorData
Editor only data that needs to be saved between sessions for editing but has no runtime purpose
Declaration
public MovieSceneEditorData EditorData { get; set; }
Property Value
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MasterTracks
Master tracks which are not bound to spawned or possessed objects
Declaration
public ObjectArrayField<MovieSceneTrack> MasterTracks { get; }
Property Value
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PlaybackRange
User-defined playback range for this movie scene. Must be a finite range. Relative to this movie-scene's 0-time origin.
Declaration
public MovieSceneFrameRange PlaybackRange { get; set; }
Property Value
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RootFolders
The root folders for this movie scene.
Declaration
public ObjectArrayField<MovieSceneFolder> RootFolders { get; }
Property Value
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SelectionRange
User-defined selection range.
Declaration
public MovieSceneFrameRange SelectionRange { get; set; }
Property Value
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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TickResolution
The resolution at which all frame numbers within this movie-scene data are stored
Declaration
public FrameRate TickResolution { get; set; }
Property Value
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TimecodeSource
The timecode at which this movie scene section is based (ie. when it was recorded)
Declaration
public MovieSceneTimecodeSource TimecodeSource { get; set; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static UMovieScene New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to UMovieScene)
Convert from IntPtr to UObject
Declaration
public static implicit operator UMovieScene(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns