Class WorldSettings
  
  Actor containing all script accessible world properties.
 
  
  
    Inheritance
    System.Object
    
    
    
    WorldSettings
   
  
    Inherited Members
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
   
  
  Assembly: UE4DotNet.dll
  Syntax
  
    public class WorldSettings : Info
   
  Properties
  
  
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  AssetUserData
  Array of user data stored with the asset
 
  
  Declaration
  
    public ObjectArrayField<AssetUserData> AssetUserData { get; }
   
  Property Value
  
  
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  bEnableAISystem
  
  
  Declaration
  
    public bool bEnableAISystem { get; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bEnableHierarchicalLODSystem
  
  
  Declaration
  
    public bool bEnableHierarchicalLODSystem { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bEnableNavigationSystem
  
  
  Declaration
  
    public bool bEnableNavigationSystem { get; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bEnableWorldBoundsChecks
  
  
  Declaration
  
    public bool bEnableWorldBoundsChecks { get; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bEnableWorldComposition
  
  
  Declaration
  
    public bool bEnableWorldComposition { get; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bEnableWorldOriginRebasing
  
  
  Declaration
  
    public bool bEnableWorldOriginRebasing { get; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bForceNoPrecomputedLighting
  
  
  Declaration
  
    public bool bForceNoPrecomputedLighting { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bGenerateSingleClusterForLevel
  
  
  Declaration
  
    public bool bGenerateSingleClusterForLevel { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bGlobalGravitySet
  
  
  Declaration
  
    public bool bGlobalGravitySet { get; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bHighPriorityLoading
  
  
  Declaration
  
    public bool bHighPriorityLoading { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bHighPriorityLoadingLocal
  
  
  Declaration
  
    public bool bHighPriorityLoadingLocal { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bMinimizeBSPSections
  
  
  Declaration
  
    public bool bMinimizeBSPSections { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  BookmarkArray
  
  
  Declaration
  
    public ObjectArrayField<BookmarkBase> BookmarkArray { get; }
   
  Property Value
  
  
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  BookMarks
  
  
  Declaration
  
    public BookMark BookMarks { get; set; }
   
  Property Value
  
  
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  bOverrideDefaultBroadphaseSettings
  
  
  Declaration
  
    public bool bOverrideDefaultBroadphaseSettings { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bPlaceCellsOnlyAlongCameraTracks
  
  
  Declaration
  
    public bool bPlaceCellsOnlyAlongCameraTracks { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bPrecomputeVisibility
  
  
  Declaration
  
    public bool bPrecomputeVisibility { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  BroadphaseSettings
  
  
  Declaration
  
    public BroadphaseSettings BroadphaseSettings { get; set; }
   
  Property Value
  
  
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  bUseClientSideLevelStreamingVolumes
  
  
  Declaration
  
    public bool bUseClientSideLevelStreamingVolumes { get; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bWorldGravitySet
  
  
  Declaration
  
    public bool bWorldGravitySet { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  DefaultAmbientZoneSettings
  Default interior settings used by audio volumes.
 
  
  Declaration
  
    public InteriorSettings DefaultAmbientZoneSettings { get; set; }
   
  Property Value
  
  
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  DefaultBaseSoundMix
  
  
  Declaration
  
    public SoundMix DefaultBaseSoundMix { get; set; }
   
  Property Value
  
  
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  DefaultBookmarkClass
  Class that will be used when creating new bookmarks.
 
  
  Declaration
  
    public SubclassOf<BookmarkBase> DefaultBookmarkClass { get; set; }
   
  Property Value
  
  
  
  
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  DefaultColorScale
  Default color scale for the level
 
  
  Declaration
  
    public Vector DefaultColorScale { get; }
   
  Property Value
  
  
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  DefaultGameMode
  The default GameMode to use when starting this map in the game. If this value is NULL, the INI setting for default game type is used.
 
  
  Declaration
  
    public SubclassOf<GameModeBase> DefaultGameMode { get; }
   
  Property Value
  
  
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  DefaultMaxDistanceFieldOcclusionDistance
  Max occlusion distance used by mesh distance fields, overridden if there is a movable skylight.
 
  
  Declaration
  
    public float DefaultMaxDistanceFieldOcclusionDistance { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  
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  DefaultObject
  Get UE4 Default Object for this Class
 
  
  Declaration
  
    public static WorldSettings DefaultObject { get; }
   
  Property Value
  
  
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  DefaultPhysicsVolumeClass
  level specific default physics volume
 
  
  Declaration
  
    public SubclassOf<DefaultPhysicsVolume> DefaultPhysicsVolumeClass { get; }
   
  Property Value
  
  
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  DefaultReverbSettings
  Default reverb settings used by audio volumes.
 
  
  Declaration
  
    public ReverbSettings DefaultReverbSettings { get; set; }
   
  Property Value
  
  
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  DemoPlayTimeDilation
  Additional TimeDilation used to control demo playback speed
 
  
  Declaration
  
    public float DemoPlayTimeDilation { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  
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  DynamicIndirectShadowsSelfShadowingIntensity
  Controls the intensity of self-shadowing from capsule indirect shadows.
 
  
  Declaration
  
    public float DynamicIndirectShadowsSelfShadowingIntensity { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  Remarks
  
  
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  GameNetworkManagerClass
  Class of GameNetworkManager to spawn for network games
 
  
  Declaration
  
    public SubclassOf<GameNetworkManager> GameNetworkManagerClass { get; set; }
   
  Property Value
  
  
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  GlobalDistanceFieldViewDistance
  Distance from the camera that the global distance field should cover.
 
  
  Declaration
  
    public float GlobalDistanceFieldViewDistance { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  
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  GlobalGravityZ
  optional level specific gravity override set by level designer
 
  
  Declaration
  
    public float GlobalGravityZ { get; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  
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  KillZ
  any actor falling below this level gets destroyed
 
  
  Declaration
  
    public float KillZ { get; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  
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  KillZDamageType
  The type of damage inflicted when a actor falls below KillZ
 
  
  Declaration
  
    public SubclassOf<DamageType> KillZDamageType { get; }
   
  Property Value
  
  
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  LastBookmarkClass
  Tracked so we can detect changes from Config
 
  
  Declaration
  
    public SubclassOf<BookmarkBase> LastBookmarkClass { get; set; }
   
  Property Value
  
  
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  LightmassSettings
  
  
  Declaration
  
    public LightmassWorldInfoSettings LightmassSettings { get; set; }
   
  Property Value
  
  
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  MatineeTimeDilation
  Additional time dilation used by Matinee (or Sequencer) slomo track.
 
  
  Declaration
  
    public float MatineeTimeDilation { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  
  
  
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  MaxGlobalTimeDilation
  Highest acceptable global time dilation.
 
  
  Declaration
  
    public float MaxGlobalTimeDilation { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  
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  MaxNumberOfBookmarks
  Maximum number of bookmarks allowed.
 
  
  Declaration
  
    public int MaxNumberOfBookmarks { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Int32 | 
         | 
      
    
  
  
  
  
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  MaxUndilatedFrameTime
  Largest possible frametime, not considering dilation. Equiv to 1/SlowestFPS.
 
  
  Declaration
  
    public float MaxUndilatedFrameTime { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  
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  MinGlobalTimeDilation
  Lowest acceptable global time dilation.
 
  
  Declaration
  
    public float MinGlobalTimeDilation { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  
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  MinUndilatedFrameTime
  Smallest possible frametime, not considering dilation. Equiv to 1/FastestFPS.
 
  
  Declaration
  
    public float MinUndilatedFrameTime { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  
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  MonoCullingDistance
  Distance from the player after which content will be rendered in mono if monoscopic far field rendering is activated
 
  
  Declaration
  
    public float MonoCullingDistance { get; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  
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  NavigationSystemConfig
  Holds parameters for NavigationSystem's creation.
 
  
  Declaration
  
    public NavigationSystemConfig NavigationSystemConfig { get; }
   
  Property Value
  
  
  
  
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  NavigationSystemConfigOverride
  Overrides NavigationSystemConfig.
 
  
  Declaration
  
    public NavigationSystemConfig NavigationSystemConfigOverride { get; set; }
   
  Property Value
  
  
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  NumHLODLevels
  
  
  Declaration
  
    public int NumHLODLevels { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Int32 | 
         | 
      
    
  
  
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  PackedLightAndShadowMapTextureSize
  Maximum size of textures for packed light and shadow maps
 
  
  Declaration
  
    public int PackedLightAndShadowMapTextureSize { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Int32 | 
         | 
      
    
  
  
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  Pauser
  If paused, FName of person pausing the game.
 
  
  Declaration
  
    public PlayerState Pauser { get; set; }
   
  Property Value
  
  
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  PhysicsCollisionHandlerClass
  optional level specific collision handler
 
  
  Declaration
  
    public SubclassOf<PhysicsCollisionHandler> PhysicsCollisionHandlerClass { get; }
   
  Property Value
  
  
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  StaticClass
  
  
  Declaration
  
    public static Class StaticClass { get; }
   
  Property Value
  
  
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  TimeDilation
  Normally 1 - scales real time passage.
 
  
  Declaration
  
    public float TimeDilation { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  
  
  
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  VisibilityAggressiveness
  Determines how aggressive precomputed visibility should be.
 
  
  Declaration
  
    public byte VisibilityAggressiveness { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Byte | 
         | 
      
    
  
  
  
  
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  VisibilityCellSize
  World space size of precomputed visibility cells in x and y.
 
  
  Declaration
  
    public int VisibilityCellSize { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Int32 | 
         | 
      
    
  
  
  
  
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  WorldGravityZ
  current gravity actually being used
 
  
  Declaration
  
    public float WorldGravityZ { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  
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  WorldToMeters
  scale of 1uu to 1m in real world measurements, for HMD and other physically tracked devices (e.g. 1uu = 1cm would be 100.0)
 
  
  Declaration
  
    public float WorldToMeters { get; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  Methods
  
  
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  New(UObject, Name)
  Spawn an object of this class
 
  
  Declaration
  
    public static WorldSettings New(UObject obj = null, Name name = default(Name))
   
  Parameters
  
  Returns
  
  Operators
  
  
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  Implicit(IntPtr to WorldSettings)
  Convert from IntPtr to UObject
 
  
  Declaration
  
    public static implicit operator WorldSettings(IntPtr p)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | System.IntPtr | 
        p | 
         | 
      
    
  
  Returns