Class BookmarkBase
Bookmarks are objects that can keep track of specific locations within a level or scene, without necessarily adding additional actors to that scene.
Inherited Members
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class BookmarkBase : UObject
  Remarks
Different implementations can be used depending on specific needs, and new implementations can be generated by implementing a class Derived on UBookmarkBase.
See UBookMark, UBookMark2D, AGameWorldSettings::DefaultBookmarkClass, IBookmarkEditorInteractor.
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static BookmarkBase DefaultObject { get; }
  Property Value
| Type | Description | 
|---|---|
| BookmarkBase | 
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
  Property Value
| Type | Description | 
|---|---|
| Class | 
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static BookmarkBase New(UObject obj = null, Name name = default(Name))
  Parameters
| Type | Name | Description | 
|---|---|---|
| UObject | obj | |
| Name | name | 
Returns
| Type | Description | 
|---|---|
| BookmarkBase | 
Operators
| Improve this Doc View SourceImplicit(IntPtr to BookmarkBase)
Convert from IntPtr to UObject
Declaration
public static implicit operator BookmarkBase(IntPtr p)
  Parameters
| Type | Name | Description | 
|---|---|---|
| System.IntPtr | p | 
Returns
| Type | Description | 
|---|---|
| BookmarkBase |