Show / Hide Table of Contents

Class SoundMix

Sound Mix

Inheritance
System.Object
UObject
SoundMix
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class SoundMix : UObject

Properties

| Improve this Doc View Source

bApplyEQ

Declaration
public bool bApplyEQ { get; set; }
Property Value
Type Description
System.Boolean
| Improve this Doc View Source

bChanged

Declaration
public bool bChanged { get; set; }
Property Value
Type Description
System.Boolean
| Improve this Doc View Source

DefaultObject

Get UE4 Default Object for this Class

Declaration
public static SoundMix DefaultObject { get; }
Property Value
Type Description
SoundMix
| Improve this Doc View Source

Duration

Duration of mix, negative means it will be applied until another mix is set.

Declaration
public float Duration { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

EQPriority

EQPriority

Declaration
public float EQPriority { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

EQSettings

EQSettings

Declaration
public AudioEQEffect EQSettings { get; set; }
Property Value
Type Description
AudioEQEffect
| Improve this Doc View Source

FadeInTime

Time taken in seconds for the mix to fade in.

Declaration
public float FadeInTime { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

FadeOutTime

Time taken in seconds for the mix to fade out.

Declaration
public float FadeOutTime { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

InitialDelay

Initial delay in seconds before the the mix is applied.

Declaration
public float InitialDelay { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

| Improve this Doc View Source

New(UObject, Name)

Spawn an object of this class

Declaration
public static SoundMix New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
SoundMix

Operators

| Improve this Doc View Source

Implicit(IntPtr to SoundMix)

Convert from IntPtr to UObject

Declaration
public static implicit operator SoundMix(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
SoundMix
  • Improve this Doc
  • View Source
Back to top Generated by DocFX