Struct ReverbSettings
Struct encapsulating settings for reverb effects.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct ReverbSettings
Fields
| Improve this Doc View SourcebApplyReverb
Declaration
public bool bApplyReverb
Field Value
Type | Description |
---|---|
System.Boolean |
FadeTime
Declaration
public float FadeTime
Field Value
Type | Description |
---|---|
System.Single |
Volume
Declaration
public float Volume
Field Value
Type | Description |
---|---|
System.Single |
Properties
| Improve this Doc View SourceReverbEffect
The reverb asset to employ.
Declaration
public ReverbEffect ReverbEffect { get; set; }
Property Value
Type | Description |
---|---|
ReverbEffect |
ReverbPluginEffect
This is used to apply plugin-specific settings when a Reverb Plugin is being used.
Declaration
public SoundEffectSubmixPreset ReverbPluginEffect { get; set; }
Property Value
Type | Description |
---|---|
SoundEffectSubmixPreset |