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Struct ReverbSettings

Struct encapsulating settings for reverb effects.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct ReverbSettings

Fields

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bApplyReverb

Declaration
public bool bApplyReverb
Field Value
Type Description
System.Boolean
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FadeTime

Declaration
public float FadeTime
Field Value
Type Description
System.Single
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Volume

Declaration
public float Volume
Field Value
Type Description
System.Single

Properties

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ReverbEffect

The reverb asset to employ.

Declaration
public ReverbEffect ReverbEffect { get; set; }
Property Value
Type Description
ReverbEffect
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ReverbPluginEffect

This is used to apply plugin-specific settings when a Reverb Plugin is being used.

Declaration
public SoundEffectSubmixPreset ReverbPluginEffect { get; set; }
Property Value
Type Description
SoundEffectSubmixPreset
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