Class AnimGraphNode_ObserveBone
This allows you to observe the state of a bone at a particular point in the graph, showing it in any space and optionally relative to the reference pose
Inheritance
System.Object
AnimGraphNode_ObserveBone
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraph
Assembly: UE4DotNet.dll
Syntax
public class AnimGraphNode_ObserveBone : AnimGraphNode_SkeletalControlBase
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static AnimGraphNode_ObserveBone DefaultObject { get; }
Property Value
Type | Description |
---|---|
AnimGraphNode_ObserveBone |
Node
Node
Declaration
public AnimNode_ObserveBone Node { get; set; }
Property Value
Type | Description |
---|---|
AnimNode_ObserveBone |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static AnimGraphNode_ObserveBone New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
AnimGraphNode_ObserveBone |
Operators
| Improve this Doc View SourceImplicit(IntPtr to AnimGraphNode_ObserveBone)
Convert from IntPtr to UObject
Declaration
public static implicit operator AnimGraphNode_ObserveBone(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
AnimGraphNode_ObserveBone |