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Class K2Node

Abstract base class of all blueprint graph nodes.

Inheritance
System.Object
UObject
EdGraphNode
K2Node
AnimGraphNode_Base
K2Node_TransitionRuleGetter
K2Node_AssignmentStatement
K2Node_BaseAsyncTask
K2Node_BaseMCDelegate
K2Node_BitmaskLiteral
K2Node_CallFunction
K2Node_CastByteToEnum
K2Node_ConstructObjectFromClass
K2Node_ConvertAsset
K2Node_Copy
K2Node_CreateDelegate
K2Node_DeadClass
K2Node_DelegateSet
K2Node_DoOnceMultiInput
K2Node_DynamicCast
K2Node_EaseFunction
K2Node_EditablePinBase
K2Node_EnumEquality
K2Node_EnumLiteral
K2Node_ExecutionSequence
K2Node_ForEachElementInEnum
K2Node_FormatText
K2Node_GetArrayItem
K2Node_GetClassDefaults
K2Node_GetDataTableRow
K2Node_GetEnumeratorName
K2Node_GetNumEnumEntries
K2Node_IfThenElse
K2Node_InputAction
K2Node_InputKey
K2Node_InputTouch
K2Node_Knot
K2Node_Literal
K2Node_LoadAsset
K2Node_MakeContainer
K2Node_MakeVariable
K2Node_MatineeController
K2Node_PureAssignmentStatement
K2Node_Select
K2Node_Self
K2Node_SetVariableOnPersistentFrame
K2Node_SpawnActor
K2Node_Switch
K2Node_TemporaryVariable
K2Node_Timeline
K2Node_TunnelBoundary
K2Node_Variable
K2Node_VariableSetRef
GameplayTagsK2Node_LiteralGameplayTag
GameplayTagsK2Node_MultiCompareBase
K2Node_GetSequenceBinding
K2Node_GetSequenceBindings
Inherited Members
EdGraphNode.NodePosX
EdGraphNode.NodePosY
EdGraphNode.NodeWidth
EdGraphNode.NodeHeight
EdGraphNode.AdvancedPinDisplay
EdGraphNode.bDisplayAsDisabled
EdGraphNode.bUserSetEnabledState
EdGraphNode.bCanResizeNode
EdGraphNode.bHasCompilerMessage
EdGraphNode.bCommentBubblePinned
EdGraphNode.bCommentBubbleVisible
EdGraphNode.bCommentBubbleMakeVisible
EdGraphNode.bCanRenameNode
EdGraphNode.ErrorType
EdGraphNode.NodeGuid
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.BlueprintGraph
Assembly: UE4DotNet.dll
Syntax
public class K2Node : EdGraphNode

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static K2Node DefaultObject { get; }
Property Value
Type Description
K2Node
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static K2Node New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
K2Node

Operators

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Implicit(IntPtr to K2Node)

Convert from IntPtr to UObject

Declaration
public static implicit operator K2Node(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
K2Node
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