Class EdGraphNode
Inheritance
System.Object
EdGraphNode
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class EdGraphNode : UObject
Properties
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AdvancedPinDisplay
Enum to indicate if a node has advanced-display-pins, and if they are shown
Declaration
public byte AdvancedPinDisplay { get; set; }
Property Value
Type |
Description |
System.Byte |
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bCanRenameNode
Declaration
public bool bCanRenameNode { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bCanResizeNode
Declaration
public bool bCanResizeNode { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool bCommentBubbleMakeVisible { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool bCommentBubblePinned { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool bCommentBubbleVisible { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDisplayAsDisabled
Declaration
public bool bDisplayAsDisabled { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bHasCompilerMessage
Declaration
public bool bHasCompilerMessage { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bUserSetEnabledState
Declaration
public bool bUserSetEnabledState { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static EdGraphNode DefaultObject { get; }
Property Value
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ErrorType
Flag to store node specific compile error/warning
Declaration
public int ErrorType { get; set; }
Property Value
Type |
Description |
System.Int32 |
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NodeGuid
GUID to uniquely identify this node, to facilitate diffing versions of this graph
Declaration
public FGuid NodeGuid { get; set; }
Property Value
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NodeHeight
Height of node in the editor; only used when the node can be resized
Declaration
public int NodeHeight { get; set; }
Property Value
Type |
Description |
System.Int32 |
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NodePosX
X position of node in the editor
Declaration
public int NodePosX { get; set; }
Property Value
Type |
Description |
System.Int32 |
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NodePosY
Y position of node in the editor
Declaration
public int NodePosY { get; set; }
Property Value
Type |
Description |
System.Int32 |
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NodeWidth
Width of node in the editor; only used when the node can be resized
Declaration
public int NodeWidth { get; set; }
Property Value
Type |
Description |
System.Int32 |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static EdGraphNode New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to EdGraphNode)
Convert from IntPtr to UObject
Declaration
public static implicit operator EdGraphNode(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns