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Class EdGraphNode

Ed Graph Node

Inheritance
System.Object
UObject
EdGraphNode
AIGraphNode
AnimStateEntryNode
AnimStateNodeBase
EdGraphNode_Reference
SoundClassGraphNode
SoundCueGraphNode_Base
SoundSubmixGraphNode
BehaviorTreeDecoratorGraphNode
K2Node
EdGraphNode_Documentation
EdGraphNode_Comment
MaterialGraphNode_Base
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class EdGraphNode : UObject

Properties

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AdvancedPinDisplay

Enum to indicate if a node has advanced-display-pins, and if they are shown

Declaration
public byte AdvancedPinDisplay { get; set; }
Property Value
Type Description
System.Byte
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bCanRenameNode

Declaration
public bool bCanRenameNode { get; set; }
Property Value
Type Description
System.Boolean
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bCanResizeNode

Declaration
public bool bCanResizeNode { get; set; }
Property Value
Type Description
System.Boolean
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bCommentBubbleMakeVisible

Declaration
public bool bCommentBubbleMakeVisible { get; set; }
Property Value
Type Description
System.Boolean
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bCommentBubblePinned

Declaration
public bool bCommentBubblePinned { get; set; }
Property Value
Type Description
System.Boolean
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bCommentBubbleVisible

Declaration
public bool bCommentBubbleVisible { get; set; }
Property Value
Type Description
System.Boolean
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bDisplayAsDisabled

Declaration
public bool bDisplayAsDisabled { get; set; }
Property Value
Type Description
System.Boolean
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bHasCompilerMessage

Declaration
public bool bHasCompilerMessage { get; set; }
Property Value
Type Description
System.Boolean
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bUserSetEnabledState

Declaration
public bool bUserSetEnabledState { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static EdGraphNode DefaultObject { get; }
Property Value
Type Description
EdGraphNode
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ErrorType

Flag to store node specific compile error/warning

Declaration
public int ErrorType { get; set; }
Property Value
Type Description
System.Int32
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NodeGuid

GUID to uniquely identify this node, to facilitate diffing versions of this graph

Declaration
public FGuid NodeGuid { get; set; }
Property Value
Type Description
FGuid
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NodeHeight

Height of node in the editor; only used when the node can be resized

Declaration
public int NodeHeight { get; set; }
Property Value
Type Description
System.Int32
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NodePosX

X position of node in the editor

Declaration
public int NodePosX { get; set; }
Property Value
Type Description
System.Int32
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NodePosY

Y position of node in the editor

Declaration
public int NodePosY { get; set; }
Property Value
Type Description
System.Int32
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NodeWidth

Width of node in the editor; only used when the node can be resized

Declaration
public int NodeWidth { get; set; }
Property Value
Type Description
System.Int32
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static EdGraphNode New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
EdGraphNode

Operators

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Implicit(IntPtr to EdGraphNode)

Convert from IntPtr to UObject

Declaration
public static implicit operator EdGraphNode(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
EdGraphNode
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