Class K2Node_Switch
K2Node Switch
Inheritance
System.Object
K2Node_Switch
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.BlueprintGraph
Assembly: UE4DotNet.dll
Syntax
public class K2Node_Switch : K2Node
Properties
| Improve this Doc View SourcebHasDefaultPin
Declaration
public bool bHasDefaultPin { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static K2Node_Switch DefaultObject { get; }
Property Value
Type | Description |
---|---|
K2Node_Switch |
FunctionClass
The class that the function is from.
Declaration
public SubclassOf<UObject> FunctionClass { get; set; }
Property Value
Type | Description |
---|---|
SubclassOf<UObject> |
FunctionName
The function underpining the switch, if required
Declaration
public Name FunctionName { get; set; }
Property Value
Type | Description |
---|---|
Name |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static K2Node_Switch New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
K2Node_Switch |
Operators
| Improve this Doc View SourceImplicit(IntPtr to K2Node_Switch)
Convert from IntPtr to UObject
Declaration
public static implicit operator K2Node_Switch(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
K2Node_Switch |