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Class AnimGraphNode_SkeletalControlBase

This is the base class for the 'source version' of all skeletal control animation graph nodes (nodes that manipulate the pose rather than playing animations to create a pose or blending between poses)

Inheritance
System.Object
UObject
EdGraphNode
K2Node
AnimGraphNode_Base
AnimGraphNode_SkeletalControlBase
AnimGraphNode_AnimDynamics
AnimGraphNode_ApplyLimits
AnimGraphNode_BoneDrivenController
AnimGraphNode_CCDIK
AnimGraphNode_Constraint
AnimGraphNode_CopyBone
AnimGraphNode_CopyBoneDelta
AnimGraphNode_Fabrik
AnimGraphNode_HandIKRetargeting
AnimGraphNode_LegIK
AnimGraphNode_LookAt
AnimGraphNode_ModifyBone
AnimGraphNode_ObserveBone
AnimGraphNode_ResetRoot
AnimGraphNode_RigidBody
AnimGraphNode_RotationMultiplier
AnimGraphNode_SplineIK
AnimGraphNode_SpringBone
AnimGraphNode_Trail
AnimGraphNode_TwistCorrectiveNode
AnimGraphNode_TwoBoneIK
AnimGraphNode_WheelHandler
Inherited Members
EdGraphNode.NodePosX
EdGraphNode.NodePosY
EdGraphNode.NodeWidth
EdGraphNode.NodeHeight
EdGraphNode.AdvancedPinDisplay
EdGraphNode.bDisplayAsDisabled
EdGraphNode.bUserSetEnabledState
EdGraphNode.bCanResizeNode
EdGraphNode.bHasCompilerMessage
EdGraphNode.bCommentBubblePinned
EdGraphNode.bCommentBubbleVisible
EdGraphNode.bCommentBubbleMakeVisible
EdGraphNode.bCanRenameNode
EdGraphNode.ErrorType
EdGraphNode.NodeGuid
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraph
Assembly: UE4DotNet.dll
Syntax
public class AnimGraphNode_SkeletalControlBase : AnimGraphNode_Base
Remarks

Concrete subclasses should contain a member struct derived from FAnimNode_SkeletalControlBase

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static AnimGraphNode_SkeletalControlBase DefaultObject { get; }
Property Value
Type Description
AnimGraphNode_SkeletalControlBase
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static AnimGraphNode_SkeletalControlBase New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
AnimGraphNode_SkeletalControlBase

Operators

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Implicit(IntPtr to AnimGraphNode_SkeletalControlBase)

Convert from IntPtr to UObject

Declaration
public static implicit operator AnimGraphNode_SkeletalControlBase(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
AnimGraphNode_SkeletalControlBase
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