Class WidgetBlueprintGeneratedClass
The widget blueprint generated class allows us to create blueprint-able widgets for UMG at runtime.
Inheritance
System.Object
WidgetBlueprintGeneratedClass
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UMG
Assembly: UE4DotNet.dll
Syntax
public class WidgetBlueprintGeneratedClass : BlueprintGeneratedClass
Remarks
All WBPGC's are of UUserWidget classes, and they perform special post initialization using this class to give themselves many of the same capabilities as AActor blueprints, like dynamic delegate binding for widgets.
Properties
| Improve this Doc View SourceAnimations
Animations
Declaration
public ObjectArrayField<WidgetAnimation> Animations { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<WidgetAnimation> |
bAllowDynamicCreation
Declaration
public bool bAllowDynamicCreation { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bAllowTemplate
Declaration
public bool bAllowTemplate { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bClassRequiresNativeTick
Declaration
public bool bClassRequiresNativeTick { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bCookedTemplate
Declaration
public bool bCookedTemplate { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bCookSlowConstructionWidgetTree
Declaration
public bool bCookSlowConstructionWidgetTree { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bTemplateInitialized
Declaration
public bool bTemplateInitialized { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bValidTemplate
Declaration
public bool bValidTemplate { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static WidgetBlueprintGeneratedClass DefaultObject { get; }
Property Value
Type | Description |
---|---|
WidgetBlueprintGeneratedClass |
EditorTemplate
Editor Template
Declaration
public UserWidget EditorTemplate { get; set; }
Property Value
Type | Description |
---|---|
UserWidget |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Template
Template
Declaration
public UserWidget Template { get; set; }
Property Value
Type | Description |
---|---|
UserWidget |
WidgetTree
A tree of the widget templates to be created
Declaration
public WidgetTree WidgetTree { get; set; }
Property Value
Type | Description |
---|---|
WidgetTree |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static WidgetBlueprintGeneratedClass New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
WidgetBlueprintGeneratedClass |
Operators
| Improve this Doc View SourceImplicit(IntPtr to WidgetBlueprintGeneratedClass)
Convert from IntPtr to UObject
Declaration
public static implicit operator WidgetBlueprintGeneratedClass(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
WidgetBlueprintGeneratedClass |