Class BlueprintGeneratedClass
Blueprint Generated Class
Inheritance
System.Object
BlueprintGeneratedClass
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class BlueprintGeneratedClass : Class
Properties
| Improve this Doc View SourcebHasNativizedParent
Declaration
public bool bHasNativizedParent { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
ComponentTemplates
Array of component template objects, used by AddComponent function
Declaration
public ObjectArrayField<ActorComponent> ComponentTemplates { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<ActorComponent> |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static BlueprintGeneratedClass DefaultObject { get; }
Property Value
Type | Description |
---|---|
BlueprintGeneratedClass |
DynamicBindingObjects
Array of objects containing information for dynamically binding delegates to functions in this blueprint
Declaration
public ObjectArrayField<DynamicBlueprintBinding> DynamicBindingObjects { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<DynamicBlueprintBinding> |
InheritableComponentHandler
Stores data to override (in children classes) components (created by SCS) from parent classes
Declaration
public InheritableComponentHandler InheritableComponentHandler { get; set; }
Property Value
Type | Description |
---|---|
InheritableComponentHandler |
NumReplicatedProperties
Num Replicated Properties
Declaration
public int NumReplicatedProperties { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
OverridenArchetypeForCDO
Overriden Archetype for CDO
Declaration
public UObject OverridenArchetypeForCDO { get; set; }
Property Value
Type | Description |
---|---|
UObject |
SimpleConstructionScript
'Simple' construction script - graph of components to instance
Declaration
public SimpleConstructionScript SimpleConstructionScript { get; set; }
Property Value
Type | Description |
---|---|
SimpleConstructionScript |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Timelines
Array of templates for timelines that should be created
Declaration
public ObjectArrayField<TimelineTemplate> Timelines { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<TimelineTemplate> |
UberGraphFunction
Uber Graph Function
Declaration
public Function UberGraphFunction { get; set; }
Property Value
Type | Description |
---|---|
Function |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static BlueprintGeneratedClass New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
BlueprintGeneratedClass |
Operators
| Improve this Doc View SourceImplicit(IntPtr to BlueprintGeneratedClass)
Convert from IntPtr to UObject
Declaration
public static implicit operator BlueprintGeneratedClass(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
BlueprintGeneratedClass |