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Class BlueprintGeneratedClass

Blueprint Generated Class

Inheritance
System.Object
UObject
Field
Struct
Class
BlueprintGeneratedClass
AnimBlueprintGeneratedClass
WidgetBlueprintGeneratedClass
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class BlueprintGeneratedClass : Class

Properties

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bHasNativizedParent

Declaration
public bool bHasNativizedParent { get; set; }
Property Value
Type Description
System.Boolean
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ComponentTemplates

Array of component template objects, used by AddComponent function

Declaration
public ObjectArrayField<ActorComponent> ComponentTemplates { get; }
Property Value
Type Description
ObjectArrayField<ActorComponent>
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static BlueprintGeneratedClass DefaultObject { get; }
Property Value
Type Description
BlueprintGeneratedClass
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DynamicBindingObjects

Array of objects containing information for dynamically binding delegates to functions in this blueprint

Declaration
public ObjectArrayField<DynamicBlueprintBinding> DynamicBindingObjects { get; }
Property Value
Type Description
ObjectArrayField<DynamicBlueprintBinding>
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InheritableComponentHandler

Stores data to override (in children classes) components (created by SCS) from parent classes

Declaration
public InheritableComponentHandler InheritableComponentHandler { get; set; }
Property Value
Type Description
InheritableComponentHandler
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NumReplicatedProperties

Num Replicated Properties

Declaration
public int NumReplicatedProperties { get; set; }
Property Value
Type Description
System.Int32
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OverridenArchetypeForCDO

Overriden Archetype for CDO

Declaration
public UObject OverridenArchetypeForCDO { get; set; }
Property Value
Type Description
UObject
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SimpleConstructionScript

'Simple' construction script - graph of components to instance

Declaration
public SimpleConstructionScript SimpleConstructionScript { get; set; }
Property Value
Type Description
SimpleConstructionScript
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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Timelines

Array of templates for timelines that should be created

Declaration
public ObjectArrayField<TimelineTemplate> Timelines { get; }
Property Value
Type Description
ObjectArrayField<TimelineTemplate>
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UberGraphFunction

Uber Graph Function

Declaration
public Function UberGraphFunction { get; set; }
Property Value
Type Description
Function

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static BlueprintGeneratedClass New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
BlueprintGeneratedClass

Operators

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Implicit(IntPtr to BlueprintGeneratedClass)

Convert from IntPtr to UObject

Declaration
public static implicit operator BlueprintGeneratedClass(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
BlueprintGeneratedClass
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