Class TimelineTemplate
Inheritance
System.Object
TimelineTemplate
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class TimelineTemplate : UObject
Properties
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bAutoPlay
Declaration
public bool bAutoPlay { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bIgnoreTimeDilation
Declaration
public bool bIgnoreTimeDilation { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bLoop
Declaration
public bool bLoop { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bReplicated
Declaration
public bool bReplicated { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bValidatedAsWired
Declaration
public bool bValidatedAsWired { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static TimelineTemplate DefaultObject { get; }
Property Value
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LengthMode
How we want the timeline to determine its own length (e.g. specified length, last keyframe)
Declaration
public byte LengthMode { get; set; }
Property Value
Type |
Description |
System.Byte |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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TimelineGuid
Declaration
public FGuid TimelineGuid { get; set; }
Property Value
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TimelineLength
Declaration
public float TimelineLength { get; set; }
Property Value
Type |
Description |
System.Single |
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Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static TimelineTemplate New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to TimelineTemplate)
Convert from IntPtr to UObject
Declaration
public static implicit operator TimelineTemplate(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns