Class InheritableComponentHandler
Inheritable Component Handler
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class InheritableComponentHandler : UObject
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static InheritableComponentHandler DefaultObject { get; }
Property Value
Type | Description |
---|---|
InheritableComponentHandler |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
UnnecessaryComponents
List of components that were marked unnecessary, need to keep these around so it doesn't regenerate them when a child asks for one
Declaration
public ObjectArrayField<ActorComponent> UnnecessaryComponents { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<ActorComponent> |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static InheritableComponentHandler New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
InheritableComponentHandler |
Operators
| Improve this Doc View SourceImplicit(IntPtr to InheritableComponentHandler)
Convert from IntPtr to UObject
Declaration
public static implicit operator InheritableComponentHandler(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
InheritableComponentHandler |