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Class MovieSceneAudioSection

Audio section, for use in the master audio, or by attached audio objects

Inheritance
System.Object
UObject
MovieSceneSignedObject
MovieSceneSection
MovieSceneAudioSection
Inherited Members
MovieSceneSection.EvalOptions
MovieSceneSection.Easing
MovieSceneSection.SectionRange
MovieSceneSection.TimecodeSource
MovieSceneSection.PreRollFrames
MovieSceneSection.PostRollFrames
MovieSceneSection.RowIndex
MovieSceneSection.OverlapPriority
MovieSceneSection.bIsActive
MovieSceneSection.bIsLocked
MovieSceneSection.bSupportsInfiniteRange
MovieSceneSection.BlendType
MovieSceneSignedObject.Signature
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MovieSceneTracks
Assembly: UE4DotNet.dll
Syntax
public class MovieSceneAudioSection : MovieSceneSection

Properties

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AttenuationSettings

The attenuation settings to use.

Declaration
public SoundAttenuation AttenuationSettings { get; set; }
Property Value
Type Description
SoundAttenuation
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bOverrideAttenuation

Declaration
public bool bOverrideAttenuation { get; set; }
Property Value
Type Description
System.Boolean
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bSuppressSubtitles

Declaration
public bool bSuppressSubtitles { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static MovieSceneAudioSection DefaultObject { get; }
Property Value
Type Description
MovieSceneAudioSection
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PitchMultiplier

The pitch multiplier the sound will be played with.

Declaration
public MovieSceneFloatChannel PitchMultiplier { get; set; }
Property Value
Type Description
MovieSceneFloatChannel
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Sound

The sound cue or wave that this section plays

Declaration
public SoundBase Sound { get; set; }
Property Value
Type Description
SoundBase
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SoundVolume

The volume the sound will be played with.

Declaration
public MovieSceneFloatChannel SoundVolume { get; set; }
Property Value
Type Description
MovieSceneFloatChannel
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StartOffset

The offset into the beginning of the audio clip

Declaration
public float StartOffset { get; set; }
Property Value
Type Description
System.Single
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static MovieSceneAudioSection New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
MovieSceneAudioSection

Operators

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Implicit(IntPtr to MovieSceneAudioSection)

Convert from IntPtr to UObject

Declaration
public static implicit operator MovieSceneAudioSection(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
MovieSceneAudioSection
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