Class MovieSceneCapture
Class responsible for capturing scene data
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MovieSceneCapture
Assembly: UE4DotNet.dll
Syntax
public class MovieSceneCapture : UObject
Properties
| Improve this Doc View SourceAudioCaptureProtocol
Audio Capture Protocol
Declaration
public MovieSceneAudioCaptureProtocolBase AudioCaptureProtocol { get; set; }
Property Value
Type | Description |
---|---|
MovieSceneAudioCaptureProtocolBase |
AudioCaptureProtocolType
The type of capture protocol to use for audio data. Requires experimental audio mixer (launch editor via with -audiomixer).
Declaration
public SoftClassPath AudioCaptureProtocolType { get; set; }
Property Value
Type | Description |
---|---|
SoftClassPath |
bCloseEditorWhenCaptureStarts
Declaration
public bool bCloseEditorWhenCaptureStarts { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bUseSeparateProcess
Declaration
public bool bUseSeparateProcess { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static MovieSceneCapture DefaultObject { get; }
Property Value
Type | Description |
---|---|
MovieSceneCapture |
ImageCaptureProtocol
Capture protocol responsible for actually capturing frame data
Declaration
public MovieSceneImageCaptureProtocolBase ImageCaptureProtocol { get; set; }
Property Value
Type | Description |
---|---|
MovieSceneImageCaptureProtocolBase |
ImageCaptureProtocolType
The type of capture protocol to use for image data
Declaration
public SoftClassPath ImageCaptureProtocolType { get; set; }
Property Value
Type | Description |
---|---|
SoftClassPath |
Settings
Settings that define how to capture
Declaration
public MovieSceneCaptureSettings Settings { get; set; }
Property Value
Type | Description |
---|---|
MovieSceneCaptureSettings |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceGetAudioCaptureProtocol()
Get Audio Capture Protocol
Declaration
public MovieSceneCaptureProtocolBase GetAudioCaptureProtocol()
Returns
Type | Description |
---|---|
MovieSceneCaptureProtocolBase |
GetImageCaptureProtocol()
Access the capture protocol we are using
Declaration
public MovieSceneCaptureProtocolBase GetImageCaptureProtocol()
Returns
Type | Description |
---|---|
MovieSceneCaptureProtocolBase |
New(UObject, Name)
Spawn an object of this class
Declaration
public static MovieSceneCapture New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
MovieSceneCapture |
SetAudioCaptureProtocolType(SubclassOf<MovieSceneCaptureProtocolBase>)
Set Audio Capture Protocol Type
Declaration
public void SetAudioCaptureProtocolType(SubclassOf<MovieSceneCaptureProtocolBase> ProtocolType)
Parameters
Type | Name | Description |
---|---|---|
SubclassOf<MovieSceneCaptureProtocolBase> | ProtocolType |
SetImageCaptureProtocolType(SubclassOf<MovieSceneCaptureProtocolBase>)
Set Image Capture Protocol Type
Declaration
public void SetImageCaptureProtocolType(SubclassOf<MovieSceneCaptureProtocolBase> ProtocolType)
Parameters
Type | Name | Description |
---|---|---|
SubclassOf<MovieSceneCaptureProtocolBase> | ProtocolType |
Operators
| Improve this Doc View SourceImplicit(IntPtr to MovieSceneCapture)
Convert from IntPtr to UObject
Declaration
public static implicit operator MovieSceneCapture(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
MovieSceneCapture |