Class AutomatedLevelSequenceCapture
Automated Level Sequence Capture
Inheritance
System.Object
AutomatedLevelSequenceCapture
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
public class AutomatedLevelSequenceCapture : MovieSceneCapture
Properties
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Declaration
public LevelSequenceBurnInOptions BurnInOptions { get; set; }
Property Value
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Declaration
public bool bUseCustomEndFrame { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool bUseCustomStartFrame { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool bWriteEditDecisionList { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool bWriteFinalCutProXML { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Frame number to end capturing.
Declaration
public FrameNumber CustomEndFrame { get; set; }
Property Value
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Frame number to start capturing.
Declaration
public FrameNumber CustomStartFrame { get; set; }
Property Value
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Get UE4 Default Object for this Class
Declaration
public static AutomatedLevelSequenceCapture DefaultObject { get; }
Property Value
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The number of seconds to wait (in real-time) at shot boundaries. Useful for allowing post processing effects to settle down before capturing the animation.
Declaration
public float DelayBeforeShotWarmUp { get; set; }
Property Value
Type |
Description |
System.Single |
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The number of seconds to wait (in real-time) before we start playing back the warm up frames. Useful for allowing post processing effects to settle down before capturing the animation.
Declaration
public float DelayBeforeWarmUp { get; set; }
Property Value
Type |
Description |
System.Single |
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A level sequence asset to playback at runtime - used where the level sequence does not already exist in the world.
Declaration
public SoftObjectPath LevelSequenceAsset { get; set; }
Property Value
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Declaration
public static Class StaticClass { get; }
Property Value
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The number of extra frames to play before the sequence's start frame, to "warm up" the animation.
Declaration
public int WarmUpFrameCount { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Methods
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Spawn an object of this class
Declaration
public static AutomatedLevelSequenceCapture New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Convert from IntPtr to UObject
Declaration
public static implicit operator AutomatedLevelSequenceCapture(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns