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Class AutomatedLevelSequenceCapture

Automated Level Sequence Capture

Inheritance
System.Object
UObject
MovieSceneCapture
AutomatedLevelSequenceCapture
Inherited Members
MovieSceneCapture.GetAudioCaptureProtocol()
MovieSceneCapture.GetImageCaptureProtocol()
MovieSceneCapture.SetAudioCaptureProtocolType(SubclassOf<MovieSceneCaptureProtocolBase>)
MovieSceneCapture.SetImageCaptureProtocolType(SubclassOf<MovieSceneCaptureProtocolBase>)
MovieSceneCapture.ImageCaptureProtocolType
MovieSceneCapture.AudioCaptureProtocolType
MovieSceneCapture.ImageCaptureProtocol
MovieSceneCapture.AudioCaptureProtocol
MovieSceneCapture.Settings
MovieSceneCapture.bUseSeparateProcess
MovieSceneCapture.bCloseEditorWhenCaptureStarts
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MovieSceneTools
Assembly: UE4DotNet.dll
Syntax
public class AutomatedLevelSequenceCapture : MovieSceneCapture

Properties

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BurnInOptions

Burn in Options

Declaration
public LevelSequenceBurnInOptions BurnInOptions { get; set; }
Property Value
Type Description
LevelSequenceBurnInOptions
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bUseCustomEndFrame

Declaration
public bool bUseCustomEndFrame { get; set; }
Property Value
Type Description
System.Boolean
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bUseCustomStartFrame

Declaration
public bool bUseCustomStartFrame { get; set; }
Property Value
Type Description
System.Boolean
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bWriteEditDecisionList

Declaration
public bool bWriteEditDecisionList { get; set; }
Property Value
Type Description
System.Boolean
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bWriteFinalCutProXML

Declaration
public bool bWriteFinalCutProXML { get; set; }
Property Value
Type Description
System.Boolean
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CustomEndFrame

Frame number to end capturing.

Declaration
public FrameNumber CustomEndFrame { get; set; }
Property Value
Type Description
FrameNumber
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CustomStartFrame

Frame number to start capturing.

Declaration
public FrameNumber CustomStartFrame { get; set; }
Property Value
Type Description
FrameNumber
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static AutomatedLevelSequenceCapture DefaultObject { get; }
Property Value
Type Description
AutomatedLevelSequenceCapture
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DelayBeforeShotWarmUp

The number of seconds to wait (in real-time) at shot boundaries. Useful for allowing post processing effects to settle down before capturing the animation.

Declaration
public float DelayBeforeShotWarmUp { get; set; }
Property Value
Type Description
System.Single
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DelayBeforeWarmUp

The number of seconds to wait (in real-time) before we start playing back the warm up frames. Useful for allowing post processing effects to settle down before capturing the animation.

Declaration
public float DelayBeforeWarmUp { get; set; }
Property Value
Type Description
System.Single
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LevelSequenceAsset

A level sequence asset to playback at runtime - used where the level sequence does not already exist in the world.

Declaration
public SoftObjectPath LevelSequenceAsset { get; set; }
Property Value
Type Description
SoftObjectPath
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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WarmUpFrameCount

The number of extra frames to play before the sequence's start frame, to "warm up" the animation.

Declaration
public int WarmUpFrameCount { get; set; }
Property Value
Type Description
System.Int32
Remarks

This is useful if your animation contains particles or other runtime effects that are spawned into the scene earlier than your capture start frame

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static AutomatedLevelSequenceCapture New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
AutomatedLevelSequenceCapture

Operators

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Implicit(IntPtr to AutomatedLevelSequenceCapture)

Convert from IntPtr to UObject

Declaration
public static implicit operator AutomatedLevelSequenceCapture(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
AutomatedLevelSequenceCapture
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