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Class LevelCapture

Level Capture

Inheritance
System.Object
UObject
MovieSceneCapture
LevelCapture
Inherited Members
MovieSceneCapture.GetAudioCaptureProtocol()
MovieSceneCapture.GetImageCaptureProtocol()
MovieSceneCapture.SetAudioCaptureProtocolType(SubclassOf<MovieSceneCaptureProtocolBase>)
MovieSceneCapture.SetImageCaptureProtocolType(SubclassOf<MovieSceneCaptureProtocolBase>)
MovieSceneCapture.ImageCaptureProtocolType
MovieSceneCapture.AudioCaptureProtocolType
MovieSceneCapture.ImageCaptureProtocol
MovieSceneCapture.AudioCaptureProtocol
MovieSceneCapture.Settings
MovieSceneCapture.bUseSeparateProcess
MovieSceneCapture.bCloseEditorWhenCaptureStarts
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MovieSceneCapture
Assembly: UE4DotNet.dll
Syntax
public class LevelCapture : MovieSceneCapture

Properties

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bAutoStartCapture

Declaration
public bool bAutoStartCapture { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static LevelCapture DefaultObject { get; }
Property Value
Type Description
LevelCapture
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PrerequisiteActorId

Copy of the ID from PrerequisiteActor. Required because JSON serialization exports the path of the object, rather that its GUID

Declaration
public FGuid PrerequisiteActorId { get; set; }
Property Value
Type Description
FGuid
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static LevelCapture New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
LevelCapture

Operators

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Implicit(IntPtr to LevelCapture)

Convert from IntPtr to UObject

Declaration
public static implicit operator LevelCapture(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
LevelCapture
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