Struct MovieSceneCaptureSettings
Common movie-scene capture settings
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public struct MovieSceneCaptureSettings
Fields
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bAllowMovement
Declaration
public bool bAllowMovement
Field Value
Type |
Description |
System.Boolean |
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bAllowTurning
Declaration
public bool bAllowTurning
Field Value
Type |
Description |
System.Boolean |
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bCinematicEngineScalability
Declaration
public bool bCinematicEngineScalability
Field Value
Type |
Description |
System.Boolean |
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bCinematicMode
Declaration
public bool bCinematicMode
Field Value
Type |
Description |
System.Boolean |
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bEnableTextureStreaming
Declaration
public bool bEnableTextureStreaming
Field Value
Type |
Description |
System.Boolean |
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bOverwriteExisting
Declaration
public bool bOverwriteExisting
Field Value
Type |
Description |
System.Boolean |
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bShowHUD
Declaration
Field Value
Type |
Description |
System.Boolean |
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bShowPlayer
Declaration
Field Value
Type |
Description |
System.Boolean |
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Declaration
public bool bUseRelativeFrameNumbers
Field Value
Type |
Description |
System.Boolean |
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HandleFrames
Declaration
Field Value
Type |
Description |
System.Int32 |
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Declaration
public byte ZeroPadFrameNumbers
Field Value
Type |
Description |
System.Byte |
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Properties
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GameModeOverride
Optional game mode to override the map's default game mode with. This can be useful if the game's normal mode displays UI elements or loading screens that you don't want captured.
Declaration
public SubclassOf<GameModeBase> GameModeOverride { get; set; }
Property Value