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Struct MovieSceneCaptureSettings

Common movie-scene capture settings

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MovieSceneCapture
Assembly: UE4DotNet.dll
Syntax
public struct MovieSceneCaptureSettings

Fields

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bAllowMovement

Declaration
public bool bAllowMovement
Field Value
Type Description
System.Boolean
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bAllowTurning

Declaration
public bool bAllowTurning
Field Value
Type Description
System.Boolean
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bCinematicEngineScalability

Declaration
public bool bCinematicEngineScalability
Field Value
Type Description
System.Boolean
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bCinematicMode

Declaration
public bool bCinematicMode
Field Value
Type Description
System.Boolean
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bEnableTextureStreaming

Declaration
public bool bEnableTextureStreaming
Field Value
Type Description
System.Boolean
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bOverwriteExisting

Declaration
public bool bOverwriteExisting
Field Value
Type Description
System.Boolean
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bShowHUD

Declaration
public bool bShowHUD
Field Value
Type Description
System.Boolean
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bShowPlayer

Declaration
public bool bShowPlayer
Field Value
Type Description
System.Boolean
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bUseRelativeFrameNumbers

Declaration
public bool bUseRelativeFrameNumbers
Field Value
Type Description
System.Boolean
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HandleFrames

Declaration
public int HandleFrames
Field Value
Type Description
System.Int32
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ZeroPadFrameNumbers

Declaration
public byte ZeroPadFrameNumbers
Field Value
Type Description
System.Byte

Properties

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GameModeOverride

Optional game mode to override the map's default game mode with. This can be useful if the game's normal mode displays UI elements or loading screens that you don't want captured.

Declaration
public SubclassOf<GameModeBase> GameModeOverride { get; set; }
Property Value
Type Description
SubclassOf<GameModeBase>
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