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Class BlueprintNodeSpawner

Intended to be wrapped and used by FBlueprintActionMenuItem.

Inheritance
System.Object
UObject
BlueprintNodeSpawner
BlueprintBoundNodeSpawner
BlueprintComponentNodeSpawner
BlueprintEventNodeSpawner
BlueprintFieldNodeSpawner
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.BlueprintGraph
Assembly: UE4DotNet.dll
Syntax
public class BlueprintNodeSpawner : UObject
Remarks

Rather than sub-classing the menu item, we choose to subclass this instead (for different node types). That way, we get the type inference that comes with UObjects (and we don't have to continuously compare identification strings).

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static BlueprintNodeSpawner DefaultObject { get; }
Property Value
Type Description
BlueprintNodeSpawner
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NodeClass

Holds the node type that this spawner will instantiate.

Declaration
public SubclassOf<EdGraphNode> NodeClass { get; set; }
Property Value
Type Description
SubclassOf<EdGraphNode>
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static BlueprintNodeSpawner New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
BlueprintNodeSpawner

Operators

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Implicit(IntPtr to BlueprintNodeSpawner)

Convert from IntPtr to UObject

Declaration
public static implicit operator BlueprintNodeSpawner(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
BlueprintNodeSpawner
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