Class BlueprintNodeSpawner
Intended to be wrapped and used by FBlueprintActionMenuItem.
Inheritance
System.Object
BlueprintNodeSpawner
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.BlueprintGraph
Assembly: UE4DotNet.dll
Syntax
public class BlueprintNodeSpawner : UObject
Remarks
Rather than sub-classing the menu item, we choose to subclass this instead (for different node types). That way, we get the type inference that comes with UObjects (and we don't have to continuously compare identification strings).
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static BlueprintNodeSpawner DefaultObject { get; }
Property Value
Type | Description |
---|---|
BlueprintNodeSpawner |
NodeClass
Holds the node type that this spawner will instantiate.
Declaration
public SubclassOf<EdGraphNode> NodeClass { get; set; }
Property Value
Type | Description |
---|---|
SubclassOf<EdGraphNode> |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static BlueprintNodeSpawner New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
BlueprintNodeSpawner |
Operators
| Improve this Doc View SourceImplicit(IntPtr to BlueprintNodeSpawner)
Convert from IntPtr to UObject
Declaration
public static implicit operator BlueprintNodeSpawner(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
BlueprintNodeSpawner |