Class BlueprintComponentNodeSpawner
Takes care of spawning UK2Node_AddComponent nodes.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.BlueprintGraph
Assembly: UE4DotNet.dll
Syntax
public class BlueprintComponentNodeSpawner : BlueprintNodeSpawner
Remarks
Acts as the "action" portion of certain FBlueprintActionMenuItems. Evolved from FEdGraphSchemaAction_K2AddComponent.
Properties
| Improve this Doc View SourceComponentClass
The component class to configure new nodes with.
Declaration
public SubclassOf<ActorComponent> ComponentClass { get; set; }
Property Value
Type | Description |
---|---|
SubclassOf<ActorComponent> |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static BlueprintComponentNodeSpawner DefaultObject { get; }
Property Value
Type | Description |
---|---|
BlueprintComponentNodeSpawner |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static BlueprintComponentNodeSpawner New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
BlueprintComponentNodeSpawner |
Operators
| Improve this Doc View SourceImplicit(IntPtr to BlueprintComponentNodeSpawner)
Convert from IntPtr to UObject
Declaration
public static implicit operator BlueprintComponentNodeSpawner(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
BlueprintComponentNodeSpawner |