Class AnimGraphNode_BlendBoneByChannel
Anim Graph Node Blend Bone by Channel
Inheritance
System.Object
AnimGraphNode_BlendBoneByChannel
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraph
Assembly: UE4DotNet.dll
Syntax
public class AnimGraphNode_BlendBoneByChannel : AnimGraphNode_Base
Properties
| Improve this Doc View SourceBlendNode
Blend Node
Declaration
public AnimNode_BlendBoneByChannel BlendNode { get; set; }
Property Value
Type | Description |
---|---|
AnimNode_BlendBoneByChannel |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static AnimGraphNode_BlendBoneByChannel DefaultObject { get; }
Property Value
Type | Description |
---|---|
AnimGraphNode_BlendBoneByChannel |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static AnimGraphNode_BlendBoneByChannel New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
AnimGraphNode_BlendBoneByChannel |
Operators
| Improve this Doc View SourceImplicit(IntPtr to AnimGraphNode_BlendBoneByChannel)
Convert from IntPtr to UObject
Declaration
public static implicit operator AnimGraphNode_BlendBoneByChannel(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
AnimGraphNode_BlendBoneByChannel |