Show / Hide Table of Contents

Class WidgetBlueprint

The widget blueprint enables extending UUserWidget the user extensible UWidget.

Inheritance
System.Object
UObject
BlueprintCore
Blueprint
BaseWidgetBlueprint
WidgetBlueprint
Inherited Members
BaseWidgetBlueprint.WidgetTree
Blueprint.bRecompileOnLoad
Blueprint.ParentClass
Blueprint.PRIVATE_InnermostPreviousCDO
Blueprint.bHasBeenRegenerated
Blueprint.bIsRegeneratingOnLoad
Blueprint.bIsNewlyCreated
Blueprint.bForceFullEditor
Blueprint.bQueuedForCompilation
Blueprint.bRunConstructionScriptOnDrag
Blueprint.bRunConstructionScriptInSequencer
Blueprint.bGenerateConstClass
Blueprint.bGenerateAbstractClass
Blueprint.bDisplayCompilePIEWarning
Blueprint.SearchGuid
Blueprint.bDeprecate
Blueprint.SimpleConstructionScript
Blueprint.UbergraphPages
Blueprint.FunctionGraphs
Blueprint.DelegateSignatureGraphs
Blueprint.MacroGraphs
Blueprint.IntermediateGeneratedGraphs
Blueprint.EventGraphs
Blueprint.bDuplicatingReadOnly
Blueprint.ComponentTemplates
Blueprint.Timelines
Blueprint.InheritableComponentHandler
Blueprint.BlueprintType
Blueprint.Status
Blueprint.BlueprintSystemVersion
Blueprint.Breakpoints
Blueprint.ThumbnailInfo
Blueprint.bBeingCompiled
Blueprint.OriginalClass
BlueprintCore.SkeletonGeneratedClass
BlueprintCore.GeneratedClass
BlueprintCore.bLegacyNeedToPurgeSkelRefs
BlueprintCore.bLegacyGeneratedClassIsAuthoritative
BlueprintCore.BlueprintGuid
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UMGEditor
Assembly: UE4DotNet.dll
Syntax
public class WidgetBlueprint : BaseWidgetBlueprint

Properties

| Improve this Doc View Source

Animations

Animations

Declaration
public ObjectArrayField<WidgetAnimation> Animations { get; }
Property Value
Type Description
ObjectArrayField<WidgetAnimation>
| Improve this Doc View Source

bForceSlowConstructionPath

Declaration
public bool bForceSlowConstructionPath { get; set; }
Property Value
Type Description
System.Boolean
| Improve this Doc View Source

DefaultObject

Get UE4 Default Object for this Class

Declaration
public static WidgetBlueprint DefaultObject { get; }
Property Value
Type Description
WidgetBlueprint
| Improve this Doc View Source

InclusiveWidgets

The total number of widgets this widget contains. This is a good way to find the "largest" widgets.

Declaration
public int InclusiveWidgets { get; set; }
Property Value
Type Description
System.Int32
| Improve this Doc View Source

PropertyBindings

The total number of property bindings. Consider this as a performance warning.

Declaration
public int PropertyBindings { get; set; }
Property Value
Type Description
System.Int32
| Improve this Doc View Source

StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

| Improve this Doc View Source

New(UObject, Name)

Spawn an object of this class

Declaration
public static WidgetBlueprint New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
WidgetBlueprint

Operators

| Improve this Doc View Source

Implicit(IntPtr to WidgetBlueprint)

Convert from IntPtr to UObject

Declaration
public static implicit operator WidgetBlueprint(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
WidgetBlueprint
  • Improve this Doc
  • View Source
Back to top Generated by DocFX