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Class BlueprintCore

Blueprint Core

Inheritance
System.Object
UObject
BlueprintCore
Blueprint
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class BlueprintCore : UObject

Properties

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bLegacyGeneratedClassIsAuthoritative

Declaration
public bool bLegacyGeneratedClassIsAuthoritative { get; set; }
Property Value
Type Description
System.Boolean
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bLegacyNeedToPurgeSkelRefs

Declaration
public bool bLegacyNeedToPurgeSkelRefs { get; set; }
Property Value
Type Description
System.Boolean
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BlueprintGuid

Blueprint Guid

Declaration
public FGuid BlueprintGuid { get; set; }
Property Value
Type Description
FGuid
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static BlueprintCore DefaultObject { get; }
Property Value
Type Description
BlueprintCore
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GeneratedClass

Pointer to the 'most recent' fully generated class

Declaration
public SubclassOf<UObject> GeneratedClass { get; set; }
Property Value
Type Description
SubclassOf<UObject>
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SkeletonGeneratedClass

Pointer to the skeleton class; this is regenerated any time a member variable or function is added but

Declaration
public SubclassOf<UObject> SkeletonGeneratedClass { get; set; }
Property Value
Type Description
SubclassOf<UObject>
Remarks

is usually incomplete (no code or hidden autogenerated variables are added to it)

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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static BlueprintCore New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
BlueprintCore

Operators

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Implicit(IntPtr to BlueprintCore)

Convert from IntPtr to UObject

Declaration
public static implicit operator BlueprintCore(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
BlueprintCore
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