Class MovieSceneEventSectionBase
Base class for all event sections. Manages dirtying the section and track on recompilation of the director blueprint.
Inheritance
System.Object
MovieSceneEventSectionBase
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MovieSceneTracks
Assembly: UE4DotNet.dll
Syntax
public class MovieSceneEventSectionBase : MovieSceneSection
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static MovieSceneEventSectionBase DefaultObject { get; }
Property Value
Type | Description |
---|---|
MovieSceneEventSectionBase |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static MovieSceneEventSectionBase New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
MovieSceneEventSectionBase |
Operators
| Improve this Doc View SourceImplicit(IntPtr to MovieSceneEventSectionBase)
Convert from IntPtr to UObject
Declaration
public static implicit operator MovieSceneEventSectionBase(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
MovieSceneEventSectionBase |