Class LandscapeSplinesComponent
ULandscapeSplinesComponent
Inheritance
System.Object
LandscapeSplinesComponent
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Landscape
Assembly: UE4DotNet.dll
Syntax
public class LandscapeSplinesComponent : PrimitiveComponent
Properties
| Improve this Doc View SourcebShowSplineEditorMesh
Declaration
public bool bShowSplineEditorMesh { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
ControlPoints
Control Points
Declaration
public ObjectArrayField<LandscapeSplineControlPoint> ControlPoints { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<LandscapeSplineControlPoint> |
ControlPointSprite
Sprite used to draw control points
Declaration
public Texture2D ControlPointSprite { get; set; }
Property Value
Type | Description |
---|---|
Texture2D |
CookedForeignMeshComponents
References to components owned by landscape splines in other levels
Declaration
public ObjectArrayField<MeshComponent> CookedForeignMeshComponents { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<MeshComponent> |
Remarks
for cooked build (uncooked keeps references via ForeignWorldSplineDataMap)
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static LandscapeSplinesComponent DefaultObject { get; }
Property Value
Type | Description |
---|---|
LandscapeSplinesComponent |
Segments
Segments
Declaration
public ObjectArrayField<LandscapeSplineSegment> Segments { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<LandscapeSplineSegment> |
SplineColor
Color to use to draw the splines
Declaration
public Color SplineColor { get; set; }
Property Value
Type | Description |
---|---|
Color |
SplineEditorMesh
Mesh used to draw splines that have no mesh
Declaration
public StaticMesh SplineEditorMesh { get; set; }
Property Value
Type | Description |
---|---|
StaticMesh |
SplineResolution
Resolution of the spline, in distance per point
Declaration
public float SplineResolution { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceGetSplineMeshComponents()
Get a list of spline mesh components representing this landscape spline (Editor only)
Declaration
public IReadOnlyCollection<SplineMeshComponent> GetSplineMeshComponents()
Returns
Type | Description |
---|---|
System.Collections.Generic.IReadOnlyCollection<SplineMeshComponent> |
New(UObject, Name)
Spawn an object of this class
Declaration
public static LandscapeSplinesComponent New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
LandscapeSplinesComponent |
Operators
| Improve this Doc View SourceImplicit(IntPtr to LandscapeSplinesComponent)
Convert from IntPtr to UObject
Declaration
public static implicit operator LandscapeSplinesComponent(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
LandscapeSplinesComponent |