Class LandscapeSplineSegment
Inheritance
System.Object
LandscapeSplineSegment
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class LandscapeSplineSegment : UObject
Properties
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bCastShadow
Declaration
public bool bCastShadow { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bHiddenInGame
Declaration
public bool bHiddenInGame { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bLowerTerrain
Declaration
public bool bLowerTerrain { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bNavDirty
Declaration
public bool bNavDirty { get; set; }
Property Value
Type |
Description |
System.Boolean |
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BodyInstance
Declaration
public BodyInstance BodyInstance { get; }
Property Value
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Bounds
Declaration
public Box Bounds { get; set; }
Property Value
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bPlaceSplineMeshesInStreamingLevels
Declaration
public bool bPlaceSplineMeshesInStreamingLevels { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bRaiseTerrain
Declaration
public bool bRaiseTerrain { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bSelected
Declaration
public bool bSelected { get; set; }
Property Value
Type |
Description |
System.Boolean |
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CollisionProfileName
Declaration
public Name CollisionProfileName { get; set; }
Property Value
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Connections
Declaration
public LandscapeSplineSegmentConnection Connections { get; set; }
Property Value
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static LandscapeSplineSegment DefaultObject { get; }
Property Value
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LayerName
Name of blend layer to paint when applying spline to landscape
Declaration
public Name LayerName { get; set; }
Property Value
Remarks
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LDMaxDrawDistance
Max draw distance for all the mesh pieces used in this spline
Declaration
public float LDMaxDrawDistance { get; set; }
Property Value
Type |
Description |
System.Single |
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LocalMeshComponents
Declaration
public ObjectArrayField<SplineMeshComponent> LocalMeshComponents { get; }
Property Value
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ModificationKey
Key for tracking whether this segment has been modified relative to the mesh components stored in other streaming levels
Declaration
public FGuid ModificationKey { get; set; }
Property Value
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RandomSeed
Random seed used for choosing which order to use spline meshes. Ignored if only one mesh is set.
Declaration
public int RandomSeed { get; set; }
Property Value
Type |
Description |
System.Int32 |
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SplineInfo
Declaration
public InterpCurveVector SplineInfo { get; set; }
Property Value
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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TranslucencySortPriority
Translucent objects with a lower sort priority draw behind objects with a higher priority.
Declaration
public int TranslucencySortPriority { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Remarks
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static LandscapeSplineSegment New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to LandscapeSplineSegment)
Convert from IntPtr to UObject
Declaration
public static implicit operator LandscapeSplineSegment(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns