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Class LandscapeSplineControlPoint

Landscape Spline Control Point

Inheritance
System.Object
UObject
LandscapeSplineControlPoint
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Landscape
Assembly: UE4DotNet.dll
Syntax
public class LandscapeSplineControlPoint : UObject

Properties

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bCastShadow

Declaration
public bool bCastShadow { get; set; }
Property Value
Type Description
System.Boolean
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bHiddenInGame

Declaration
public bool bHiddenInGame { get; set; }
Property Value
Type Description
System.Boolean
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bLowerTerrain

Declaration
public bool bLowerTerrain { get; set; }
Property Value
Type Description
System.Boolean
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bNavDirty

Declaration
public bool bNavDirty { get; set; }
Property Value
Type Description
System.Boolean
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BodyInstance

Mesh Collision Settings

Declaration
public BodyInstance BodyInstance { get; }
Property Value
Type Description
BodyInstance
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Bounds

Bounds of points

Declaration
public Box Bounds { get; set; }
Property Value
Type Description
Box
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bPlaceSplineMeshesInStreamingLevels

Declaration
public bool bPlaceSplineMeshesInStreamingLevels { get; set; }
Property Value
Type Description
System.Boolean
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bRaiseTerrain

Declaration
public bool bRaiseTerrain { get; set; }
Property Value
Type Description
System.Boolean
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bSelected

Declaration
public bool bSelected { get; set; }
Property Value
Type Description
System.Boolean
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CollisionProfileName

Name of the collision profile to use for this spline

Declaration
public Name CollisionProfileName { get; set; }
Property Value
Type Description
Name
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static LandscapeSplineControlPoint DefaultObject { get; }
Property Value
Type Description
LandscapeSplineControlPoint
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EndFalloff

Falloff at the start/end of the spline (if this point is a start or end point, otherwise ignored).

Declaration
public float EndFalloff { get; set; }
Property Value
Type Description
System.Single
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LayerName

Name of blend layer to paint when applying spline to landscape

Declaration
public Name LayerName { get; set; }
Property Value
Type Description
Name
Remarks

If "none", no layer is painted

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LDMaxDrawDistance

Max draw distance for the mesh used on this control point

Declaration
public float LDMaxDrawDistance { get; set; }
Property Value
Type Description
System.Single
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LocalMeshComponent

Control point mesh

Declaration
public ControlPointMeshComponent LocalMeshComponent { get; set; }
Property Value
Type Description
ControlPointMeshComponent
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Location

Location in Landscape-space

Declaration
public Vector Location { get; set; }
Property Value
Type Description
Vector
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MaterialOverrides

Overrides mesh's materials

Declaration
public ObjectArrayField<MaterialInterface> MaterialOverrides { get; }
Property Value
Type Description
ObjectArrayField<MaterialInterface>
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Mesh

Mesh to use on the control point

Declaration
public StaticMesh Mesh { get; set; }
Property Value
Type Description
StaticMesh
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MeshScale

Scale of the control point mesh

Declaration
public Vector MeshScale { get; set; }
Property Value
Type Description
Vector
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ModificationKey

Key for tracking whether this segment has been modified relative to the mesh component stored in another streaming level

Declaration
public FGuid ModificationKey { get; set; }
Property Value
Type Description
FGuid
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Rotation

Rotation of tangent vector at this point (in landscape-space)

Declaration
public Rotator Rotation { get; set; }
Property Value
Type Description
Rotator
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SegmentMeshOffset

Vertical offset of the spline segment mesh. Useful for a river's surface, among other things.

Declaration
public float SegmentMeshOffset { get; set; }
Property Value
Type Description
System.Single
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SideFalloff

Falloff at the sides of the spline at this point.

Declaration
public float SideFalloff { get; set; }
Property Value
Type Description
System.Single
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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TranslucencySortPriority

Translucent objects with a lower sort priority draw behind objects with a higher priority.

Declaration
public int TranslucencySortPriority { get; set; }
Property Value
Type Description
System.Int32
Remarks

Translucent objects with the same priority are rendered from back-to-front based on their bounds origin.

Ignored if the object is not translucent. The default priority is zero. Warning: This should never be set to a non-default value unless you know what you are doing, as it will prevent the renderer from sorting correctly.

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Width

Width of the spline at this point.

Declaration
public float Width { get; set; }
Property Value
Type Description
System.Single

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static LandscapeSplineControlPoint New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
LandscapeSplineControlPoint

Operators

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Implicit(IntPtr to LandscapeSplineControlPoint)

Convert from IntPtr to UObject

Declaration
public static implicit operator LandscapeSplineControlPoint(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
LandscapeSplineControlPoint
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