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Class TextureRenderTarget

Texture Render Target

Inheritance
System.Object
UObject
Texture
TextureRenderTarget
TextureRenderTarget2D
TextureRenderTargetCube
Inherited Members
Texture.Source
Texture.LightingGuid
Texture.AssetImportData
Texture.AdjustBrightness
Texture.AdjustBrightnessCurve
Texture.AdjustVibrance
Texture.AdjustSaturation
Texture.AdjustRGBCurve
Texture.AdjustHue
Texture.AdjustMinAlpha
Texture.AdjustMaxAlpha
Texture.CompressionNoAlpha
Texture.CompressionNone
Texture.DeferCompression
Texture.MaxTextureSize
Texture.CompressionQuality
Texture.bDitherMipMapAlpha
Texture.AlphaCoverageThresholds
Texture.bPreserveBorder
Texture.bFlipGreenChannel
Texture.bForcePVRTC4
Texture.PowerOfTwoMode
Texture.PaddingColor
Texture.bChromaKeyTexture
Texture.ChromaKeyThreshold
Texture.ChromaKeyColor
Texture.MipGenSettings
Texture.CompositeTexture
Texture.CompositeTextureMode
Texture.CompositePower
Texture.LODBias
Texture.NumCinematicMipLevels
Texture.CompressionSettings
Texture.Filter
Texture.LODGroup
Texture.SRGB
Texture.bUseLegacyGamma
Texture.NeverStream
Texture.bNoTiling
Texture.bUseCinematicMipLevels
Texture.bAsyncResourceReleaseHasBeenStarted
Texture.CachedCombinedLODBias
Texture.AssetUserData
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class TextureRenderTarget : Texture

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static TextureRenderTarget DefaultObject { get; }
Property Value
Type Description
TextureRenderTarget
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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TargetGamma

Will override FTextureRenderTarget2DResource::GetDisplayGamma if > 0.

Declaration
public float TargetGamma { get; set; }
Property Value
Type Description
System.Single

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static TextureRenderTarget New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
TextureRenderTarget

Operators

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Implicit(IntPtr to TextureRenderTarget)

Convert from IntPtr to UObject

Declaration
public static implicit operator TextureRenderTarget(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
TextureRenderTarget
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