Class TextureRenderTargetCube
TextureRenderTargetCube Cube render target texture resource.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class TextureRenderTargetCube : TextureRenderTarget
Remarks
This can be used as a target for rendering as well as rendered as a regular cube texture resource.
Properties
| Improve this Doc View SourcebForceLinearGamma
Declaration
public bool bForceLinearGamma { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bHDR
Declaration
public bool bHDR { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
ClearColor
the color the texture is cleared to
Declaration
public LinearColor ClearColor { get; set; }
Property Value
Type | Description |
---|---|
LinearColor |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static TextureRenderTargetCube DefaultObject { get; }
Property Value
Type | Description |
---|---|
TextureRenderTargetCube |
OverrideFormat
Normally the format is derived from bHDR, this allows code to set the format explicitly.
Declaration
public byte OverrideFormat { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
SizeX
The width of the texture.
Declaration
public int SizeX { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static TextureRenderTargetCube New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
TextureRenderTargetCube |
Operators
| Improve this Doc View SourceImplicit(IntPtr to TextureRenderTargetCube)
Convert from IntPtr to UObject
Declaration
public static implicit operator TextureRenderTargetCube(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
TextureRenderTargetCube |