Class TextureRenderTarget2D
TextureRenderTarget2D
2D render target texture resource.
Inheritance
System.Object
TextureRenderTarget2D
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class TextureRenderTarget2D : TextureRenderTarget
Properties
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AddressX
The addressing mode to use for the X axis.
Declaration
public byte AddressX { get; set; }
Property Value
Type |
Description |
System.Byte |
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AddressY
The addressing mode to use for the Y axis.
Declaration
public byte AddressY { get; set; }
Property Value
Type |
Description |
System.Byte |
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bAutoGenerateMips
Declaration
public bool bAutoGenerateMips { get; }
Property Value
Type |
Description |
System.Boolean |
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bForceLinearGamma
Declaration
public bool bForceLinearGamma { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bGPUSharedFlag
Declaration
public bool bGPUSharedFlag { get; }
Property Value
Type |
Description |
System.Boolean |
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ClearColor
the color the texture is cleared to
Declaration
public LinearColor ClearColor { get; }
Property Value
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static TextureRenderTarget2D DefaultObject { get; }
Property Value
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OverrideFormat
Normally the format is derived from RenderTargetFormat, this allows code to set the format explicitly.
Declaration
public byte OverrideFormat { get; set; }
Property Value
Type |
Description |
System.Byte |
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RenderTargetFormat
Format of the texture render target.
Declaration
public byte RenderTargetFormat { get; }
Property Value
Type |
Description |
System.Byte |
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SizeX
The width of the texture.
Declaration
public int SizeX { get; }
Property Value
Type |
Description |
System.Int32 |
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SizeY
The height of the texture.
Declaration
public int SizeY { get; }
Property Value
Type |
Description |
System.Int32 |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static TextureRenderTarget2D New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to TextureRenderTarget2D)
Convert from IntPtr to UObject
Declaration
public static implicit operator TextureRenderTarget2D(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns