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Class SpotLightComponent

A spot light component emits a directional cone shaped light (Eg a Torch).

Inheritance
System.Object
UObject
ActorComponent
SceneComponent
LightComponentBase
LightComponent
LocalLightComponent
PointLightComponent
SpotLightComponent
Inherited Members
PointLightComponent.SetLightFalloffExponent(Single)
PointLightComponent.SetSoftSourceRadius(Single)
PointLightComponent.SetSourceLength(Single)
PointLightComponent.SetSourceRadius(Single)
PointLightComponent.bUseInverseSquaredFalloff
PointLightComponent.LightFalloffExponent
PointLightComponent.SourceRadius
PointLightComponent.SoftSourceRadius
PointLightComponent.SourceLength
LocalLightComponent.GetUnitsConversionFactor(ELightUnits, ELightUnits, Single)
LocalLightComponent.SetAttenuationRadius(Single)
LocalLightComponent.AttenuationRadius
LocalLightComponent.LightmassSettings
LightComponent.SetAffectDynamicIndirectLighting(Boolean)
LightComponent.SetAffectTranslucentLighting(Boolean)
LightComponent.SetBloomScale(Single)
LightComponent.SetBloomThreshold(Single)
LightComponent.SetBloomTint(Color)
LightComponent.SetEnableLightShaftBloom(Boolean)
LightComponent.SetForceCachedShadowsForMovablePrimitives(Boolean)
LightComponent.SetIESTexture(TextureLightProfile)
LightComponent.SetIndirectLightingIntensity(Single)
LightComponent.SetIntensity(Single)
LightComponent.SetLightColor(LinearColor, Boolean)
LightComponent.SetLightFunctionDisabledBrightness(Single)
LightComponent.SetLightFunctionFadeDistance(Single)
LightComponent.SetLightFunctionMaterial(MaterialInterface)
LightComponent.SetLightFunctionScale(Vector)
LightComponent.SetShadowBias(Single)
LightComponent.SetTemperature(Single)
LightComponent.SetTransmission(Boolean)
LightComponent.SetVolumetricScatteringIntensity(Single)
LightComponent.Temperature
LightComponent.MaxDrawDistance
LightComponent.MaxDistanceFadeRange
LightComponent.bUseTemperature
LightComponent.SpecularScale
LightComponent.ShadowResolutionScale
LightComponent.ShadowBias
LightComponent.ShadowSharpen
LightComponent.ContactShadowLength
LightComponent.ContactShadowLengthInWS
LightComponent.CastTranslucentShadows
LightComponent.bCastShadowsFromCinematicObjectsOnly
LightComponent.bAffectDynamicIndirectLighting
LightComponent.bForceCachedShadowsForMovablePrimitives
LightComponent.LightingChannels
LightComponent.LightFunctionMaterial
LightComponent.LightFunctionScale
LightComponent.IESTexture
LightComponent.bUseIESBrightness
LightComponent.IESBrightnessScale
LightComponent.LightFunctionFadeDistance
LightComponent.DisabledBrightness
LightComponent.bEnableLightShaftBloom
LightComponent.BloomScale
LightComponent.BloomThreshold
LightComponent.BloomTint
LightComponent.bUseRayTracedDistanceFieldShadows
LightComponent.RayStartOffsetDepthScale
LightComponentBase.GetLightColor()
LightComponentBase.SetCastShadows(Boolean)
LightComponentBase.SetCastVolumetricShadow(Boolean)
LightComponentBase.LightGuid
LightComponentBase.Intensity
LightComponentBase.LightColor
LightComponentBase.bAffectsWorld
LightComponentBase.CastShadows
LightComponentBase.CastStaticShadows
LightComponentBase.CastDynamicShadows
LightComponentBase.bAffectTranslucentLighting
LightComponentBase.bTransmission
LightComponentBase.bCastVolumetricShadow
LightComponentBase.IndirectLightingIntensity
LightComponentBase.VolumetricScatteringIntensity
LightComponentBase.StaticEditorTexture
LightComponentBase.StaticEditorTextureScale
LightComponentBase.DynamicEditorTexture
LightComponentBase.DynamicEditorTextureScale
SceneComponent.DetachFromParent(Boolean, Boolean)
SceneComponent.DoesSocketExist(Name)
SceneComponent.GetAllSocketNames()
SceneComponent.GetAttachParent()
SceneComponent.GetAttachSocketName()
SceneComponent.GetChildComponent(Int32)
SceneComponent.GetChildrenComponents(Boolean)
SceneComponent.GetComponentVelocity()
SceneComponent.GetForwardVector()
SceneComponent.GetNumChildrenComponents()
SceneComponent.GetParentComponents()
SceneComponent.GetPhysicsVolume()
SceneComponent.GetRelativeTransform()
SceneComponent.GetRightVector()
SceneComponent.GetShouldUpdatePhysicsVolume()
SceneComponent.GetSocketLocation(Name)
SceneComponent.GetSocketQuaternion(Name)
SceneComponent.GetSocketRotation(Name)
SceneComponent.GetSocketTransform(Name, Byte)
SceneComponent.GetUpVector()
SceneComponent.IsAnySimulatingPhysics()
SceneComponent.IsSimulatingPhysics(Name)
SceneComponent.IsVisible()
SceneComponent.K2_AddLocalOffset(Vector, Boolean, Boolean)
SceneComponent.K2_AddLocalRotation(Rotator, Boolean, Boolean)
SceneComponent.K2_AddLocalTransform(Transform, Boolean, Boolean)
SceneComponent.K2_AddRelativeLocation(Vector, Boolean, Boolean)
SceneComponent.K2_AddRelativeRotation(Rotator, Boolean, Boolean)
SceneComponent.K2_AddWorldOffset(Vector, Boolean, Boolean)
SceneComponent.K2_AddWorldRotation(Rotator, Boolean, Boolean)
SceneComponent.K2_AddWorldTransform(Transform, Boolean, Boolean)
SceneComponent.K2_AttachTo(SceneComponent, Name, Byte, Boolean)
SceneComponent.K2_AttachToComponent(SceneComponent, Name, EAttachmentRule, EAttachmentRule, EAttachmentRule, Boolean)
SceneComponent.K2_DetachFromComponent(EDetachmentRule, EDetachmentRule, EDetachmentRule, Boolean)
SceneComponent.K2_GetComponentLocation()
SceneComponent.K2_GetComponentRotation()
SceneComponent.K2_GetComponentScale()
SceneComponent.K2_GetComponentToWorld()
SceneComponent.K2_SetRelativeLocation(Vector, Boolean, Boolean)
SceneComponent.K2_SetRelativeLocationAndRotation(Vector, Rotator, Boolean, Boolean)
SceneComponent.K2_SetRelativeRotation(Rotator, Boolean, Boolean)
SceneComponent.K2_SetRelativeTransform(Transform, Boolean, Boolean)
SceneComponent.K2_SetWorldLocation(Vector, Boolean, Boolean)
SceneComponent.K2_SetWorldLocationAndRotation(Vector, Rotator, Boolean, Boolean)
SceneComponent.K2_SetWorldRotation(Rotator, Boolean, Boolean)
SceneComponent.K2_SetWorldTransform(Transform, Boolean, Boolean)
SceneComponent.ResetRelativeTransform()
SceneComponent.SetAbsolute(Boolean, Boolean, Boolean)
SceneComponent.SetHiddenInGame(Boolean, Boolean)
SceneComponent.SetMobility(Byte)
SceneComponent.SetRelativeScale3D(Vector)
SceneComponent.SetShouldUpdatePhysicsVolume(Boolean)
SceneComponent.SetVisibility(Boolean, Boolean)
SceneComponent.SetWorldScale3D(Vector)
SceneComponent.SnapTo(SceneComponent, Name)
SceneComponent.ToggleVisibility(Boolean)
SceneComponent.AttachParent
SceneComponent.AttachSocketName
SceneComponent.AttachChildren
SceneComponent.ClientAttachedChildren
SceneComponent.RelativeLocation
SceneComponent.RelativeRotation
SceneComponent.RelativeScale3D
SceneComponent.ComponentVelocity
SceneComponent.bComponentToWorldUpdated
SceneComponent.bAbsoluteLocation
SceneComponent.bAbsoluteRotation
SceneComponent.bAbsoluteScale
SceneComponent.bVisible
SceneComponent.bHiddenInGame
SceneComponent.bShouldUpdatePhysicsVolume
SceneComponent.bBoundsChangeTriggersStreamingDataRebuild
SceneComponent.bUseAttachParentBound
SceneComponent.bVisualizeComponent
SceneComponent.Mobility
SceneComponent.DetailMode
ActorComponent.RegisterComponent()
ActorComponent.UnregisterComponent()
ActorComponent.ReceiveBeginPlay
ActorComponent.ReceiveEndPlay
ActorComponent.ReceiveTick
ActorComponent.Activate(Boolean)
ActorComponent.AddTickPrerequisiteActor(Actor)
ActorComponent.AddTickPrerequisiteComponent(ActorComponent)
ActorComponent.ComponentHasTag(Name)
ActorComponent.Deactivate()
ActorComponent.GetComponentTickInterval()
ActorComponent.GetOwner()
ActorComponent.IsActive()
ActorComponent.IsBeingDestroyed()
ActorComponent.IsComponentTickEnabled()
ActorComponent.K2_DestroyComponent(UObject)
ActorComponent.RemoveTickPrerequisiteActor(Actor)
ActorComponent.RemoveTickPrerequisiteComponent(ActorComponent)
ActorComponent.SetActive(Boolean, Boolean)
ActorComponent.SetAutoActivate(Boolean)
ActorComponent.SetComponentTickEnabled(Boolean)
ActorComponent.SetComponentTickInterval(Single)
ActorComponent.SetIsReplicated(Boolean)
ActorComponent.SetTickableWhenPaused(Boolean)
ActorComponent.SetTickGroup(Byte)
ActorComponent.ToggleActive()
ActorComponent.PrimaryComponentTick
ActorComponent.AssetUserData
ActorComponent.bReplicates
ActorComponent.bNetAddressable
ActorComponent.bAutoActivate
ActorComponent.bIsActive
ActorComponent.bEditableWhenInherited
ActorComponent.bCanEverAffectNavigation
ActorComponent.bIsEditorOnly
ActorComponent.bIsVisualizationComponent
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class SpotLightComponent : PointLightComponent

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static SpotLightComponent DefaultObject { get; }
Property Value
Type Description
SpotLightComponent
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InnerConeAngle

Degrees.

Declaration
public float InnerConeAngle { get; }
Property Value
Type Description
System.Single
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LightShaftConeAngle

EditAnywhere, BlueprintReadOnly, Category=LightShaft, meta=(UIMin = "1.0", UIMax = "180.0")

Declaration
public float LightShaftConeAngle { get; set; }
Property Value
Type Description
System.Single
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OuterConeAngle

Degrees.

Declaration
public float OuterConeAngle { get; }
Property Value
Type Description
System.Single
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static SpotLightComponent New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
SpotLightComponent
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SetInnerConeAngle(Single)

Set Inner Cone Angle

Declaration
public void SetInnerConeAngle(float NewInnerConeAngle)
Parameters
Type Name Description
System.Single NewInnerConeAngle
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SetOuterConeAngle(Single)

Set Outer Cone Angle

Declaration
public void SetOuterConeAngle(float NewOuterConeAngle)
Parameters
Type Name Description
System.Single NewOuterConeAngle

Operators

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Implicit(IntPtr to SpotLightComponent)

Convert from IntPtr to UObject

Declaration
public static implicit operator SpotLightComponent(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
SpotLightComponent
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