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Class LocalLightComponent

A light component which emits light from a single point equally in all directions.

Inheritance
System.Object
UObject
ActorComponent
SceneComponent
LightComponentBase
LightComponent
LocalLightComponent
PointLightComponent
RectLightComponent
Inherited Members
LightComponent.SetAffectDynamicIndirectLighting(Boolean)
LightComponent.SetAffectTranslucentLighting(Boolean)
LightComponent.SetBloomScale(Single)
LightComponent.SetBloomThreshold(Single)
LightComponent.SetBloomTint(Color)
LightComponent.SetEnableLightShaftBloom(Boolean)
LightComponent.SetForceCachedShadowsForMovablePrimitives(Boolean)
LightComponent.SetIESTexture(TextureLightProfile)
LightComponent.SetIndirectLightingIntensity(Single)
LightComponent.SetIntensity(Single)
LightComponent.SetLightColor(LinearColor, Boolean)
LightComponent.SetLightFunctionDisabledBrightness(Single)
LightComponent.SetLightFunctionFadeDistance(Single)
LightComponent.SetLightFunctionMaterial(MaterialInterface)
LightComponent.SetLightFunctionScale(Vector)
LightComponent.SetShadowBias(Single)
LightComponent.SetTemperature(Single)
LightComponent.SetTransmission(Boolean)
LightComponent.SetVolumetricScatteringIntensity(Single)
LightComponent.Temperature
LightComponent.MaxDrawDistance
LightComponent.MaxDistanceFadeRange
LightComponent.bUseTemperature
LightComponent.SpecularScale
LightComponent.ShadowResolutionScale
LightComponent.ShadowBias
LightComponent.ShadowSharpen
LightComponent.ContactShadowLength
LightComponent.ContactShadowLengthInWS
LightComponent.CastTranslucentShadows
LightComponent.bCastShadowsFromCinematicObjectsOnly
LightComponent.bAffectDynamicIndirectLighting
LightComponent.bForceCachedShadowsForMovablePrimitives
LightComponent.LightingChannels
LightComponent.LightFunctionMaterial
LightComponent.LightFunctionScale
LightComponent.IESTexture
LightComponent.bUseIESBrightness
LightComponent.IESBrightnessScale
LightComponent.LightFunctionFadeDistance
LightComponent.DisabledBrightness
LightComponent.bEnableLightShaftBloom
LightComponent.BloomScale
LightComponent.BloomThreshold
LightComponent.BloomTint
LightComponent.bUseRayTracedDistanceFieldShadows
LightComponent.RayStartOffsetDepthScale
LightComponentBase.GetLightColor()
LightComponentBase.SetCastShadows(Boolean)
LightComponentBase.SetCastVolumetricShadow(Boolean)
LightComponentBase.LightGuid
LightComponentBase.Intensity
LightComponentBase.LightColor
LightComponentBase.bAffectsWorld
LightComponentBase.CastShadows
LightComponentBase.CastStaticShadows
LightComponentBase.CastDynamicShadows
LightComponentBase.bAffectTranslucentLighting
LightComponentBase.bTransmission
LightComponentBase.bCastVolumetricShadow
LightComponentBase.IndirectLightingIntensity
LightComponentBase.VolumetricScatteringIntensity
LightComponentBase.StaticEditorTexture
LightComponentBase.StaticEditorTextureScale
LightComponentBase.DynamicEditorTexture
LightComponentBase.DynamicEditorTextureScale
SceneComponent.DetachFromParent(Boolean, Boolean)
SceneComponent.DoesSocketExist(Name)
SceneComponent.GetAllSocketNames()
SceneComponent.GetAttachParent()
SceneComponent.GetAttachSocketName()
SceneComponent.GetChildComponent(Int32)
SceneComponent.GetChildrenComponents(Boolean)
SceneComponent.GetComponentVelocity()
SceneComponent.GetForwardVector()
SceneComponent.GetNumChildrenComponents()
SceneComponent.GetParentComponents()
SceneComponent.GetPhysicsVolume()
SceneComponent.GetRelativeTransform()
SceneComponent.GetRightVector()
SceneComponent.GetShouldUpdatePhysicsVolume()
SceneComponent.GetSocketLocation(Name)
SceneComponent.GetSocketQuaternion(Name)
SceneComponent.GetSocketRotation(Name)
SceneComponent.GetSocketTransform(Name, Byte)
SceneComponent.GetUpVector()
SceneComponent.IsAnySimulatingPhysics()
SceneComponent.IsSimulatingPhysics(Name)
SceneComponent.IsVisible()
SceneComponent.K2_AddLocalOffset(Vector, Boolean, Boolean)
SceneComponent.K2_AddLocalRotation(Rotator, Boolean, Boolean)
SceneComponent.K2_AddLocalTransform(Transform, Boolean, Boolean)
SceneComponent.K2_AddRelativeLocation(Vector, Boolean, Boolean)
SceneComponent.K2_AddRelativeRotation(Rotator, Boolean, Boolean)
SceneComponent.K2_AddWorldOffset(Vector, Boolean, Boolean)
SceneComponent.K2_AddWorldRotation(Rotator, Boolean, Boolean)
SceneComponent.K2_AddWorldTransform(Transform, Boolean, Boolean)
SceneComponent.K2_AttachTo(SceneComponent, Name, Byte, Boolean)
SceneComponent.K2_AttachToComponent(SceneComponent, Name, EAttachmentRule, EAttachmentRule, EAttachmentRule, Boolean)
SceneComponent.K2_DetachFromComponent(EDetachmentRule, EDetachmentRule, EDetachmentRule, Boolean)
SceneComponent.K2_GetComponentLocation()
SceneComponent.K2_GetComponentRotation()
SceneComponent.K2_GetComponentScale()
SceneComponent.K2_GetComponentToWorld()
SceneComponent.K2_SetRelativeLocation(Vector, Boolean, Boolean)
SceneComponent.K2_SetRelativeLocationAndRotation(Vector, Rotator, Boolean, Boolean)
SceneComponent.K2_SetRelativeRotation(Rotator, Boolean, Boolean)
SceneComponent.K2_SetRelativeTransform(Transform, Boolean, Boolean)
SceneComponent.K2_SetWorldLocation(Vector, Boolean, Boolean)
SceneComponent.K2_SetWorldLocationAndRotation(Vector, Rotator, Boolean, Boolean)
SceneComponent.K2_SetWorldRotation(Rotator, Boolean, Boolean)
SceneComponent.K2_SetWorldTransform(Transform, Boolean, Boolean)
SceneComponent.ResetRelativeTransform()
SceneComponent.SetAbsolute(Boolean, Boolean, Boolean)
SceneComponent.SetHiddenInGame(Boolean, Boolean)
SceneComponent.SetMobility(Byte)
SceneComponent.SetRelativeScale3D(Vector)
SceneComponent.SetShouldUpdatePhysicsVolume(Boolean)
SceneComponent.SetVisibility(Boolean, Boolean)
SceneComponent.SetWorldScale3D(Vector)
SceneComponent.SnapTo(SceneComponent, Name)
SceneComponent.ToggleVisibility(Boolean)
SceneComponent.AttachParent
SceneComponent.AttachSocketName
SceneComponent.AttachChildren
SceneComponent.ClientAttachedChildren
SceneComponent.RelativeLocation
SceneComponent.RelativeRotation
SceneComponent.RelativeScale3D
SceneComponent.ComponentVelocity
SceneComponent.bComponentToWorldUpdated
SceneComponent.bAbsoluteLocation
SceneComponent.bAbsoluteRotation
SceneComponent.bAbsoluteScale
SceneComponent.bVisible
SceneComponent.bHiddenInGame
SceneComponent.bShouldUpdatePhysicsVolume
SceneComponent.bBoundsChangeTriggersStreamingDataRebuild
SceneComponent.bUseAttachParentBound
SceneComponent.bVisualizeComponent
SceneComponent.Mobility
SceneComponent.DetailMode
ActorComponent.RegisterComponent()
ActorComponent.UnregisterComponent()
ActorComponent.ReceiveBeginPlay
ActorComponent.ReceiveEndPlay
ActorComponent.ReceiveTick
ActorComponent.Activate(Boolean)
ActorComponent.AddTickPrerequisiteActor(Actor)
ActorComponent.AddTickPrerequisiteComponent(ActorComponent)
ActorComponent.ComponentHasTag(Name)
ActorComponent.Deactivate()
ActorComponent.GetComponentTickInterval()
ActorComponent.GetOwner()
ActorComponent.IsActive()
ActorComponent.IsBeingDestroyed()
ActorComponent.IsComponentTickEnabled()
ActorComponent.K2_DestroyComponent(UObject)
ActorComponent.RemoveTickPrerequisiteActor(Actor)
ActorComponent.RemoveTickPrerequisiteComponent(ActorComponent)
ActorComponent.SetActive(Boolean, Boolean)
ActorComponent.SetAutoActivate(Boolean)
ActorComponent.SetComponentTickEnabled(Boolean)
ActorComponent.SetComponentTickInterval(Single)
ActorComponent.SetIsReplicated(Boolean)
ActorComponent.SetTickableWhenPaused(Boolean)
ActorComponent.SetTickGroup(Byte)
ActorComponent.ToggleActive()
ActorComponent.PrimaryComponentTick
ActorComponent.AssetUserData
ActorComponent.bReplicates
ActorComponent.bNetAddressable
ActorComponent.bAutoActivate
ActorComponent.bIsActive
ActorComponent.bEditableWhenInherited
ActorComponent.bCanEverAffectNavigation
ActorComponent.bIsEditorOnly
ActorComponent.bIsVisualizationComponent
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class LocalLightComponent : LightComponent

Properties

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AttenuationRadius

Bounds the light's visible influence.

Declaration
public float AttenuationRadius { get; }
Property Value
Type Description
System.Single
Remarks

This clamping of the light's influence is not physically correct but very important for performance, larger lights cost more.

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static LocalLightComponent DefaultObject { get; }
Property Value
Type Description
LocalLightComponent
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LightmassSettings

The Lightmass settings for this object.

Declaration
public LightmassPointLightSettings LightmassSettings { get; set; }
Property Value
Type Description
LightmassPointLightSettings
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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GetUnitsConversionFactor(ELightUnits, ELightUnits, Single)

Get Units Conversion Factor

Declaration
public static float GetUnitsConversionFactor(ELightUnits SrcUnits, ELightUnits TargetUnits, float CosHalfConeAngle)
Parameters
Type Name Description
ELightUnits SrcUnits
ELightUnits TargetUnits
System.Single CosHalfConeAngle
Returns
Type Description
System.Single
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New(UObject, Name)

Spawn an object of this class

Declaration
public static LocalLightComponent New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
LocalLightComponent
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SetAttenuationRadius(Single)

Set Attenuation Radius

Declaration
public void SetAttenuationRadius(float NewRadius)
Parameters
Type Name Description
System.Single NewRadius

Operators

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Implicit(IntPtr to LocalLightComponent)

Convert from IntPtr to UObject

Declaration
public static implicit operator LocalLightComponent(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
LocalLightComponent
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