Class LightComponentBase
Inheritance
System.Object
LightComponentBase
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class LightComponentBase : SceneComponent
Properties
|
Improve this Doc
View Source
bAffectsWorld
Declaration
public bool bAffectsWorld { get; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bAffectTranslucentLighting
Declaration
public bool bAffectTranslucentLighting { get; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bCastVolumetricShadow
Declaration
public bool bCastVolumetricShadow { get; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bTransmission
Declaration
public bool bTransmission { get; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
CastDynamicShadows
Declaration
public bool CastDynamicShadows { get; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
CastShadows
Declaration
public bool CastShadows { get; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
CastStaticShadows
Declaration
public bool CastStaticShadows { get; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static LightComponentBase DefaultObject { get; }
Property Value
|
Improve this Doc
View Source
DynamicEditorTexture
Sprite for dynamic light in the editor.
Declaration
public Texture2D DynamicEditorTexture { get; set; }
Property Value
|
Improve this Doc
View Source
DynamicEditorTextureScale
Sprite scaling for dynamic light in the editor.
Declaration
public float DynamicEditorTextureScale { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
IndirectLightingIntensity
Scales the indirect lighting contribution from this light.
Declaration
public float IndirectLightingIntensity { get; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
Intensity
Total energy that the light emits.
Declaration
public float Intensity { get; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
LightColor
Filter color of the light.
Declaration
public Color LightColor { get; }
Property Value
|
Improve this Doc
View Source
LightGuid
GUID used to associate a light component with precomputed shadowing information across levels.
Declaration
public FGuid LightGuid { get; set; }
Property Value
|
Improve this Doc
View Source
StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
|
Improve this Doc
View Source
StaticEditorTexture
Sprite for static light in the editor.
Declaration
public Texture2D StaticEditorTexture { get; set; }
Property Value
|
Improve this Doc
View Source
StaticEditorTextureScale
Sprite scaling for static light in the editor.
Declaration
public float StaticEditorTextureScale { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
VolumetricScatteringIntensity
Intensity of the volumetric scattering from this light. This scales Intensity and LightColor.
Declaration
public float VolumetricScatteringIntensity { get; }
Property Value
Type |
Description |
System.Single |
|
Methods
|
Improve this Doc
View Source
GetLightColor()
Gets the light color as a linear color
Declaration
public LinearColor GetLightColor()
Returns
|
Improve this Doc
View Source
New(UObject, Name)
Spawn an object of this class
Declaration
public static LightComponentBase New(UObject obj = null, Name name = default(Name))
Parameters
Returns
|
Improve this Doc
View Source
SetCastShadows(Boolean)
Sets whether this light casts shadows
Declaration
public void SetCastShadows(bool bNewValue)
Parameters
Type |
Name |
Description |
System.Boolean |
bNewValue |
|
|
Improve this Doc
View Source
SetCastVolumetricShadow(Boolean)
Set Cast Volumetric Shadow
Declaration
public void SetCastVolumetricShadow(bool bNewValue)
Parameters
Type |
Name |
Description |
System.Boolean |
bNewValue |
|
Operators
|
Improve this Doc
View Source
Implicit(IntPtr to LightComponentBase)
Convert from IntPtr to UObject
Declaration
public static implicit operator LightComponentBase(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
|
Returns