Class MatineeActorCameraAnim
Actor used to control temporary matinees for camera anims that only exist in the editor
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class MatineeActorCameraAnim : MatineeActor
Properties
| Improve this Doc View SourceCameraAnim
The camera anim we are editing
Declaration
public CameraAnim CameraAnim { get; set; }
Property Value
| Type | Description |
|---|---|
| CameraAnim |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static MatineeActorCameraAnim DefaultObject { get; }
Property Value
| Type | Description |
|---|---|
| MatineeActorCameraAnim |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
| Type | Description |
|---|---|
| Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static MatineeActorCameraAnim New(UObject obj = null, Name name = default(Name))
Parameters
| Type | Name | Description |
|---|---|---|
| UObject | obj | |
| Name | name |
Returns
| Type | Description |
|---|---|
| MatineeActorCameraAnim |
Operators
| Improve this Doc View SourceImplicit(IntPtr to MatineeActorCameraAnim)
Convert from IntPtr to UObject
Declaration
public static implicit operator MatineeActorCameraAnim(IntPtr p)
Parameters
| Type | Name | Description |
|---|---|---|
| System.IntPtr | p |
Returns
| Type | Description |
|---|---|
| MatineeActorCameraAnim |