Class MatineeActor
Inheritance
System.Object
MatineeActor
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class MatineeActor : Actor
Properties
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bClientSideOnly
Declaration
public bool bClientSideOnly { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool bDisableLookAtInput { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool bDisableMovementInput { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDisableRadioFilter
Declaration
public bool bDisableRadioFilter { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bForceStartPos
Declaration
public bool bForceStartPos { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bHideHud
Declaration
public bool bHideHud { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bHidePlayer
Declaration
public bool bHidePlayer { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bIsBeingEdited
Declaration
public bool bIsBeingEdited { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bIsPlaying
Declaration
public bool bIsPlaying { get; }
Property Value
Type |
Description |
System.Boolean |
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bIsScrubbing
Declaration
public bool bIsScrubbing { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bIsSkippable
Declaration
public bool bIsSkippable { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bLooping
Declaration
public bool bLooping { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bNoResetOnRewind
Declaration
public bool bNoResetOnRewind { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bPaused
Declaration
public bool bPaused { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bPendingStop
Declaration
public bool bPendingStop { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bPlayOnLevelLoad
Declaration
public bool bPlayOnLevelLoad { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bReversePlayback
Declaration
public bool bReversePlayback { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bRewindIfAlreadyPlaying
Declaration
public bool bRewindIfAlreadyPlaying { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bRewindOnPlay
Declaration
public bool bRewindOnPlay { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bShouldShowGore
Declaration
public bool bShouldShowGore { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bSkipUpdateIfNotVisible
Declaration
public bool bSkipUpdateIfNotVisible { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static MatineeActor DefaultObject { get; }
Property Value
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ForceStartPosition
Time position to always start at if bForceStartPos is set to true.
Declaration
public float ForceStartPosition { get; set; }
Property Value
Type |
Description |
System.Single |
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GroupInst
Instance data for interp groups. One for each variable/group combination.
Declaration
public ObjectArrayField<InterpGroupInst> GroupInst { get; }
Property Value
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InterpPosition
Declaration
public float InterpPosition { get; }
Property Value
Type |
Description |
System.Single |
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MatineeControllerName
Name of controller node in level script, used to know what function to try and find for events
Declaration
public Name MatineeControllerName { get; set; }
Property Value
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MatineeData
The matinee data used by this actor
Declaration
public InterpData MatineeData { get; set; }
Property Value
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PlayRate
Time multiplier for playback.
Declaration
public float PlayRate { get; set; }
Property Value
Type |
Description |
System.Single |
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PreferredSplitScreenNum
Preferred local viewport number (when split screen is active) the director track should associate with, or zero for 'all'.
Declaration
public int PreferredSplitScreenNum { get; set; }
Property Value
Type |
Description |
System.Int32 |
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ReplicationForceIsPlaying
Counter to indicate that play count has changed. Used to work around single frames that go from play-stop-play where bIsPlaying won't get replicated.
Declaration
public byte ReplicationForceIsPlaying { get; set; }
Property Value
Type |
Description |
System.Byte |
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SpriteComponent
Declaration
public BillboardComponent SpriteComponent { get; set; }
Property Value
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
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ChangePlaybackDirection()
Changes the direction of playback (go in reverse if it was going forward, or vice versa)
Declaration
public void ChangePlaybackDirection()
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EnableGroupByName(String, Boolean)
Declaration
public void EnableGroupByName(string GroupName, bool bEnable)
Parameters
Type |
Name |
Description |
System.String |
GroupName |
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System.Boolean |
bEnable |
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New(UObject, Name)
Spawn an object of this class
Declaration
public static MatineeActor New(UObject obj = null, Name name = default(Name))
Parameters
Returns
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Pause()
Hold playback at its current position. Calling Pause again will continue playback in its current direction.
Declaration
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Play()
Begin playback of the matinee.
Declaration
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Reverse()
Similar to play, but the playback will go backwards until the beginning of the sequence is reached.
Declaration
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SetLoopingState(Boolean)
Change the looping behaviour of this matinee
Declaration
public void SetLoopingState(bool bNewLooping)
Parameters
Type |
Name |
Description |
System.Boolean |
bNewLooping |
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SetPosition(Single, Boolean)
Set the position of the interpolation.
Declaration
public void SetPosition(float NewPosition, bool bJump)
Parameters
Type |
Name |
Description |
System.Single |
NewPosition |
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System.Boolean |
bJump |
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Stop()
Stops playback at the current position
Declaration
Operators
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Implicit(IntPtr to MatineeActor)
Convert from IntPtr to UObject
Declaration
public static implicit operator MatineeActor(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns