Class InterpData
Interpolation data, containing keyframe tracks, event tracks etc.
Inheritance
System.Object
InterpData
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class InterpData : UObject
Properties
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bShouldBakeAndPrune
Declaration
public bool bShouldBakeAndPrune { get; set; }
Property Value
Type |
Description |
System.Boolean |
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CachedDirectorGroup
Cached version of the director group, if any, for easy access while in game
Declaration
public InterpGroupDirector CachedDirectorGroup { get; set; }
Property Value
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CurveEdSetup
Used for curve editor to remember curve-editing setup. Only loaded in editor.
Declaration
public InterpCurveEdSetup CurveEdSetup { get; set; }
Property Value
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DefaultFilters
Array of default filters.
Declaration
public ObjectArrayField<InterpFilter> DefaultFilters { get; }
Property Value
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static InterpData DefaultObject { get; }
Property Value
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EdSectionEnd
Used in editor for defining sections to loop, stretch etc.
Declaration
public float EdSectionEnd { get; set; }
Property Value
Type |
Description |
System.Single |
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EdSectionStart
Used in editor for defining sections to loop, stretch etc.
Declaration
public float EdSectionStart { get; set; }
Property Value
Type |
Description |
System.Single |
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InterpFilters
Used for filtering which tracks are currently visible.
Declaration
public ObjectArrayField<InterpFilter> InterpFilters { get; }
Property Value
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InterpGroups
Actual interpolation data. Groups of InterpTracks.
Declaration
public ObjectArrayField<InterpGroup> InterpGroups { get; }
Property Value
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InterpLength
Duration of interpolation sequence - in seconds.
Declaration
public float InterpLength { get; }
Property Value
Type |
Description |
System.Single |
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PathBuildTime
Position in Interp to move things to for path-building in editor.
Declaration
public float PathBuildTime { get; set; }
Property Value
Type |
Description |
System.Single |
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SelectedFilter
The currently selected filter.
Declaration
public InterpFilter SelectedFilter { get; set; }
Property Value
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static InterpData New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to InterpData)
Convert from IntPtr to UObject
Declaration
public static implicit operator InterpData(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns